It's a "film critic who doesn't believe games are art"'s idea of a game - a pretty world with few meaningful choices, dumb AI, huge swathes of features obviously ripped out, very little aesthetic customisation etc.
The world is quite nice, but I feel more interested in (and more engaged by) Fallout 4 (and that's something because Fallout 4 isn't particularly good either and barely an RPG).
There is more to it's problems than just performance.
The game has already made it's money back, I hope that they bring it up to spec. I want to like it, it's just a bit dull to me (But it's probably a bad sign when the most recent CoD game has a more interesting plot)
But thats subjective, right?
The plot does seem interesting to me, but I will wait some time, before buying a new gaming PC and play a less buggy version of it, to see for myself.
I've completed the main story and is at my second play-through now. First play-through was main quests only basically, second is a few main and then every single non-main quest I can get at and only then main quests. It is by far the best made open-world game I have ever played and while there are a lot of bugs it is nowhere near "Bethesda level buginess". Fallout and Elder scrolls -some of my favorite games- was worse than this even after the first 5-10 updates, since at least 90% of the bugs I saw was game breaking, same-game-corrupting or crash-to-desktop stuff.
I have had zero crashes and zero bugs that required me to reload. 100% of bugs have been cars floating a few centimeter above ground, a weapon falling a few centimeters below ground (but I can still pick it up), the GPS not taking the fastest route, etc. Basically not a single bug that is cause for all the yelling and shouting I'm seeing. In a few patches it is everything GTA could only dream of and I'm sure this will be a cash-cow. A cash-cow for the only anti-DRM and customer-friendly big developer out there is a huge win.
That I can play it at high settings (using Digital Foundry's recommended settings) at my not at all brand new PC is just icing on the cake.
This may be because I'm not very far into the main quest (without spoiling, I have about 3 hours ago gotten past the prologue and interlude).
But just off the top of my head, stark differences between gta and Cyberpunk:
Vehicle types. Gta has cars, motorcycles, helicopters, planes, blimps, atvs, and iirc bicycles. Cyberpunk has cars. I've seen motorcycles but I haven't seen that I can ride them yet. I've seen flying car type things too but again no evidence I can drive them. Same for blimps.
Gta lets me enter buildings and do things like bowl, play darts, pool, whatever. Get a drink at a bar, iirc. Strip clubs. Again, not too far at the game, but I tried going to a bar in Cyberpunk and it was like buying a drink in skyrim. It simply appeared in my inventory and that's that. I visited a hooker and he fucked me and that was kinda fun I guess, but not as interactive as a gta strip club.
Cops. I've seen a funny video in Cyberpunk where someone sniped someone from a roof and cops teleported behind him (nothing personel, kid). In GTA the cops have to actually arrive in some form of transportation to respond to your crimes.
So those are my main complaints, but only because we're comparing to gta here. On its own I actually enjoy Cyberpunk more than gta, but I do so fully cognizant of its flaws. I still have fun though.
If CDPR have the balls to look to add as much as they can over the next few years they could have a very nice game in the end, but currently it's just a bit mediocre.
CP have way more indoor area than GTA5.
It only have cars and motorcycles you can control yes.
It has strippers and hookers and you can drink lots of places where the drink is served on the table or you can buy it to inventory.
Anyways, if mini-games made the best game neither would be in top 10.
Then I got another bug on the desktop with a builtin Intel GPU. Those are usually regarded as the ones with the best driver support on Linux, but that didn't save me. After waking up after it has went to sleep, sometimes, that means often, parts of the screen would flicker. It happened directly after the update from Ubuntu 20.04 to 20.10, or kernel 5.4 to 5.8. Now I've manually installed 5.10 and the bug is gone, but without my manual intervention the bug would have continued for months.
https://www.amd.com/en/press-releases/2019-03-19-amd-radeon-...
Just support the lates driver version that Nvidia/AMD/Intel recommend. Same as on Windows.
> desktop environments, windowing protocols, audio protocols
All abstracted by available open source libraries, notably libSDL. Besides, Windowing is a laughably trivial part of a game and audio isn't that much more complex when it comes to the OS interface.
The decision to port/not port to desktop Linux is not a technical one when the renderer has already been ported to Vulkan and the rest of the game already compiles on a POSIX-like platform.