Weigh the costs of having a bad release against the costs of missing these extraordinary circumstances. It’s not hard to see why they made the decision they did.
If people would stop buying the middlemen’s supply, their exclusivity premium would evaporate, and the rest of the supply chain would be able to catch up and serve the real demand.
Anyway, this is how I think about it.
Publicly owned companies are all inherently sick.
But theoretically shareholders don’t care about these things as long as the company will grow a lot in the next 30 years. There are some alternative stock markets set up to encourage this.
And stockholders hardly exercise their powers. CEOs tend to not get fired.
Meanwhile when Ubisoft releases yet another "Doesn't look anything like the marketing footage", usually also crunched into existence, people just shrug it off.
In that context it's really weird how everybody seems to be dog-piling on CDPR right now for the most weird reasons, when otherwise they have a pretty pro-consumer track-record, particularly compared to the bigger AAA publishing fishes in the pond.
Most definitely when looking at some of the not so technical complaints, like about "representation" or how the studio is allegedly all kinds of phobic and the general tone not being PC enough.
Particularly cynical to complain about the commodification of trans-people, in a setting where even peoples memories and individual body-party are just another commodity. When that's very big part of that dystopian worlds settings, always has been, and not some specific dig against trans people.
Makes me wonder how much of that is simply a pile-on effect from the general situation in Poland with LGTBQ+ issues and CDPR getting drawn into that as some kind of scapegoat.
Sony has pulled the game from the Playstation Store. This is a historically bad release. CDPR might actually implode from this.
https://www.theverge.com/2020/12/17/22188007/sony-cyberpunk-...
It looks very impressive, but I still boot up assassin's creed Odyssey (of all games) just to wander around (i.e. an OK game but an excellent world), Cyberpunk so far feels like what people who don't like games feel games are like.
They only lost money if they bought on the peak and then sold the stock after the 30% fall. Otherwise, they're just stil holding a piece of CDPR, whose market value fluctuates and is not that relevant until you decide to sell.