Only because they've decided to use the low resolution graphics mode of the IIe. It has higher resolution modes he could have used
If you use "hi-res" (140x192x6 colors) the graphics are 8k, 8 times bigger, so you need 24 disks which is a bit much.
Also with double-buffered hi-res graphics you waste 16k of RAM which is 1/3 of all available RAM on a II+. Double-buffered lo-res only takes 2k.
If you're a commodore person, you should be comparing this with what you could do with a PET or maybe a VIC-20 in this timeframe (not a C64).
A split the middle might have been double low res, 80x48 with the same 16 colors, but only available on the //e and gs
IMHO, running on all the Apples is the better call.