In other games, you can make progress faster if you pay. That is more annoying, but still no pay to win, or dishonest.
But all those lootbox games and arcade ones, designed to lure you into more buying, well, everybod gets what they deserve.
In other games, you can make progress faster if you pay. That is more annoying, but still no pay to win, or dishonest.
But all those lootbox games and arcade ones, designed to lure you into more buying, well, everybod gets what they deserve.
This is worse when such things as skins end up getting tied to status within the game world. Fortnite doesn't have randomized loot boxes anymore, but that hasn't stopped kids from spending tons on V-bucks, especially since they get bullied if they don't [1]. Seriously, just look at videos of people bullying "defaults" on Fortnite. I think it's especially bad because there is a way to finance long-running multiplayer games: battle passes. It's an upfront cost so you always know what you're getting into.
1: https://www.polygon.com/2019/5/7/18534431/fortnite-rare-defa...
If you're an aesthetics whore, welp.
Well, but thats the beauty of a shooter game. If theres some moron fixed on style trying to bully, you can just shoot him and enjoy his whining. Knowing that cosmetics are no match for skills.
And about spending in general:
I believe that is a valuable skill to be learned as early as possible, don't you think?
So if a kid spends all his pocket money for the month on day 1. There is opportunity to learn.
(and if he spends all his parents money, then there is opportinity for the parents to learn)
But it still means, that people with more time than money get to play the game. And those with more money than time, can take a fast dive here and there.
I've seen that work (more or less) in some games.
Neither do I play pay to win games.
I think one of the Dead Space games was the first EA title to both be full price and have IAPs for materials you could also slooowly grind?
Also Devil May Cry 5.
But who is to say you aren’t being manipulated to buy those microtransactions? Their presence gives designers the wrong incentives.
Actually no, it's not fine. Because if the cosmetic stuff would have been obtainable just through game play, it would have been easier to obtain. If it's available for real money, they have an incentive to make it more grindy to obtain otherwise. Consciously or not.
And if you think the availability of those cosmetic items doesn't affect you - consciously or not - you're deluding yourself.
No matter how they're implemented, microtransactions are a burden on either your wallet or your time.