I honestly thought the Headphones vs Headset was just a bluetooth/audio bug and now I feel like a dunce for installing new audio codecs to fix this issue when it was right in front of me the whole time. Sigh.
Try setting your audio input to something other than the headset on the Windows machine.
Gruber is writing primarily for people who are familiar with Apple's products. That they pair easily with multiple Apple devices is assumed based on the original AirPods. I suspect if there was any regression he'd have mentioned it.
As long as sound quality is top of class (which they appear to be) then to some extent the thing comes out to "is better pairing experience worth a $200-300 premium over something like Sony MX4s?" For now, I will stick to my MX4s ($280) until maybe Max's come down in price.
that really is not accurate. macbooks are notoriously terrible with bluetooth. with my macbook pro, it is impossible to play music on a bluetooth speaker, as it starts stuttering within seconds of use. this is a common problem over many years, and there's a litany of solutions on the forums, most of which don't work. another common problem is iTunes automatically opening and even playing when bluetooth headphones connect. in many cases, there's no way to prevent it. in my case, the only thing that stopped it was renaming iTunes, which required a lot of ceremony to even do. it seems in zoom meetings, it's always the people with airpods that are having audio trouble. i thought it was well known that apple has terrible bluetooth, at least on their macbooks.
My experience with Bluetooth headphones are Airpods 1, 2, and my Senneheiser Momentums.
I think I can count on one hand how many times the Sennheisers needed a re-pairing, and that's using them pretty much every work day. The Airpods are far from reliable. I use them for running 3x a week, and I probably have to re-pair them once a month. This has been consistent with the 1 and 2.
However, this is due to what Apple is trying to do. The Sennheisers just pairs and plays music. The AirPods are detecting what ear they're in, connecting when in the ear, tapping, Siri, etc. There are much more opportunities for failure with the AirPods.
Most audio you listen to on a mobile device is compressed already is not extracted and compressed a second time.
> Apple does have the control to make sure better codecs are supported and used. It can be pretty hard to determine and control what codecs are supported and which one is used, this is almost always hidden and never mentioned anywhere.
Nonsense. Few developers want to add the complexity of shipping and supporting their own audio decompression inside their app so they just use the ones Apple supports.
There are exceptions, FLAC for example isn't supported by Apple, but I believe FLAC takes too much bandwidth to work over BT regardless.