I've designed UI Flow Cards because I couldn't find one like it
flowcards.io
flowcards.io
Instead, I view these as basically standardized "icons" - a visual language - with each depicting a function/meaning of one page (or step) in a flow. For example, you could have a "landing page" flow card, "account login" flow card, "home dashboard" home card, depicting the user flow when accessing their account.
It doesn't matter what the actual wireframe layout is at that point, as this is for a step before that, where you want to see what are the steps the user follows to do a specific thing.
I might be completely off the mark here, but if that's the intention: preparing a smaller, well defined and named set of cards, basically designing a language for this, would be clearer. As a non-designer, mixing the semantic value of the cards (if understood as icons) and the actual layout on each of the card (a step toward wireframing) makes it more confusing. Limiting the number of choices would force the designer(s)/stakeholders to focus on the meaning, not the mechanics.
pretty solid app for pre-wireframe stage sitemap design
It saved so much time as we could co-design large parts of the site with them before going anywhere near a computer.
However, I got a similar reaction to this being called "flow cards". This to me looks just like yet another "standardized" set of (typical) web interface/page designs. Sounds like a big misnomer.
Regardless of that, I guess there will be plenty of (UX) front end engineers, who will see value in designing things in a uniform way and from what is essentially a limited set of "this is how it's done".
That said, with between 2 and 3 decades of at least observing (web) design, I am still convinced that any good design begins with an empty piece of paper and a pencil, and a good understanding of everything relevant to the design (e.g. problem domain, technical platform, target audience, etc, etc).
Whenever I see (yet) another company promoting their tools for "streamlining" web/interface design, the first thing that always strikes me is how much their tools appear to just push their particular ideas about what "good" (uniform) design is.
With the huge number of (varied) factor that may (or should) go into good interface design, I sincerely doubt that any of these tools can ever really help all that much in making better designs. They can help with collaboration and all being "on the same page", no doubt. But it still feels to me that they just train people in making designs in a particular (and often not the best) way, with maybe more negative side effects than the positive ones they provide. That is not to even mention how contemporary fashion also always is a factor, in any design.
Anyways, just my two cents. I'm open to criticism and disagreement on this.
General Idea > White Board Session > High Level Screen Flows (this) > Individual Wireframes > High-Fidelity UI > Coding.
These are useful tools to step back from individual screens and think of the broader ecosystem of the feature the team is trying to build. If actions on one page affect another page further down a flow, it's easy to reference that in a meeting by having it all laid out in a lower-fidelity, non-distracting way. For example: "if I add a user to this group, where will that user and her derivative information pop up across the experience?" becomes an easier discussion with an artifact like this.
I find when working early on with multi-stakeholder or multi-department initiatives, some high-level UX documentation can be helpful in ensuring when everyone goes back to their desks, each group has the same, general picture in their head.
P.S. I've added FLOWCARDS to the curated list of startup tools I've been trying to build - https://startuptoolchain.com/#design, Hope that's fine.
I like to color code my projects to get into focus when switching context, so orange color was based on traffic lights for different stages of startup as I already had Red[1], Green[2].
But, of course the site visitors doesn't care about those and I have might have executed the color scheme poorly. I would do the necessary changes to improve visibility.
Thanks for bookmarking, I will be improving the content, readability without compromising the minimalism soon.
If I was living in US, I would definitely roll out a set of physical cards. Because in my research, I couldn't find a comprehensive set. That's because I created this one. Flow Cards consist of 147 different cards, with 16 card-back designs to organize those.
Otherwise love the design and how it puts the emphasis on content.
Is it just a deck of cards (carbord) with different web forms? So, during design session you quickly assemble application? Like Balsamiq but quick and non-electronic ?
Actually it says a bit in Printable and Digital section ...
Thank You.
Postscript: I joined HN just to leave this comment. I've been lurking for years.
I have already bought the Tailwind UI with lifetime upgrade and use it for every design I need to make. Hopefully this collection will be a cherry on the top!
Please don’t roll out a monthly fee for it and stop supporting lifetime customers like some companies do.
I don't like these kinds of products sold with a monthly fee, as a designer. That's because I don't think a monthly fee.
What I'm thinking is to create another set, with mobile flows in mind, as an upsell to this product.
Maybe after that, a wireframe kit, as well. Let's see :)
May I ask... do you ever construct information architectures (aka sitemaps) for your clients? If so, what tools would you use for this?
So afraid they're not much use to me
(No idea what you mean by "color of the year")
JK! Is is actually amazing. Cha-ching.