It was a deliberate decision that was made to make it highly impractical to actually do. GeForce now has over 2000 games available to stream - do they actually expect Nvidia to submit 2000 apps? From a dev-infra POV that’s obviously largely impractical. Would Apple even allow that?
It’s also a baffling from the user’s point of view. What happens a single game is available on multiple platforms? I search for “Destiny 2” on the App Store and there’s 3 different listings for it on Stadia, GeForce Now and Xbox GPU.
Would it be reasonable for Apple to require Netflix to submit each movie and TV show to the App Store, and then say "no no, we do allow streaming tv!"
> It’s also a baffling from the user’s point of view. What happens a single game is available on multiple platforms? I search for “Destiny 2” on the App Store and there’s 3 different listings for it on Stadia, GeForce Now and Xbox GPU.
this is gross...
In any case it seems like the point is moot now because streaming games will be delivered to iOS via the web.
This isn’t impractical – it’s entirely possible to set up a build / deploy pipeline to the App Store for mass submission of applications. It’s annoying in places, but Apple are slowly getting better at providing APIs to make this easier, and there are third-party tools like Fastlane which also help.
> Would Apple even allow that?
If they were all instances of a single white-labelled streaming application, Apple would probably require the games to be published using developer accounts belonging to the rights holders for the games instead of publishing everything through an Nvidia account. This is an established requirement in those circumstances. It depends upon how they view the ownership of what is being published. Again, setting up a pipeline for this is annoying but doable.
And they do a super good job at reviewing apps, right? /s
This is impractical, considering the alternative.
However it’s not so obvious how Apple would manage the review process with the sudden changes in volume this would produce.
Many of those apps are old and simple.
2000 new games at once would be a significant volume change.