I've worked on eight titles professionally working for game companies that never made the money spent developing them. It's a hit driven industry and there's no guarantees, unless you hit on an untapped market with a lot of pent up demand for something (like Natsume had been dropping the ball and releasing garbage Harvest Moon sequels for over a decade at that point, Stardew Valley came along and showed them what the fans actually wanted). Even then it's still not a guarantee.
I'm out of the video game industry now, but still work on my own games, but it's only a few hours a week here and there. I've had some success over the years, but not enough to justify asking my wife to let me quit my job and do it full time.
But I wasn't suggesting that it's a "good" way to make it. I just said it's something to do to help.