Vimeo says "no" to one of its biggest userbases
vimeo.com
vimeo.com
(a) Gamers don't have money
(b) Gamers stress *the hell* out of the service once it becomes popular with them
There are certainly adult gamers, but your average gamer is a teen with no money of his own and who is also very accustomed to a freeloading. This means that it's virtually impossible to convert gamers to paying customers. Nor does their existence in a user base add much to the company valuation, because of a non-existent cross-sale potential. Nor do their ad clicks have much value.For all practical intents and purposes, the gaming crowd is interesting almost exclusively to the gaming-related companies. If you are not in that segment, the chances are that your service would fare better without gamers.
But maybe they really just don't want to be associated with "gamer videos" at all.
Agreed on the liability end though, if that's the main driver here there's not much they can do.
Huh, learn something new every day. I had no idea Vimeo is older than YouTube, I've only really seen it around since they started offering HD.
I agree that it seems like a somewhat strange decision. It introduces an arbitrary judgement call - "this is a gaming video, this is machinima, this is somewhere in between but we'll remove it anyway", bitterness from their users, and lots of "this video was removed" links which will lead people to conclude that Vimeo is quite broken.
I can only conclude that the legal component of the issue is a lot more significant than it seems, or that the hardware costs are too high (in which case, how much revenue do "regular" videos bring?)
It's totally conceivable to me that people uploading and watching these gaming video cost more than they brought in for Vimeo.
It's part of the web mindset that more customers == more eyeballs == better. It's not always the case, especially if you're working with limited resources.
If cutting out the gamer videos helps Vimeo make money serving the niche they feel passionate about, more power to 'em.
Turning away users is never a great solution, but maybe this will be a temporary one.
Not everything is about numbers. Connected Ventures already has huge successful cash cows like Busted Tees and College Humor. Vimeo is just about enabling people to communicate, not record themselves playing a videogame for an hour every day.