Like if y'all really want I can upload the Linux build and make it clear it's not going to work as well. I can't support every single distro after all
Like if y'all really want I can upload the Linux build and make it clear it's not going to work as well. I can't support every single distro after all
(I don't have any problems, and I get the benefit of compatibility, not cluttering my host OS with 32-bit libraries, and controlling what information the software can access from my system - no worry about it stealing my browser cookies, for example. The only problem is I have to use the Proton runtimes instead of the new "Steam Linux Runtime", because the latter requires cgroups and thus would need a privileged container, but it's very rare to find games that don't work with Proton - recent examples I came across being Chip's Challenge and Hardspace:Shipbreaker.)
Especially in very niche games with small teams, there is 0 IP in the boring parts of the game. If your code isn't too much of a clusterfuck, I will happily try and fix the bug myself and make a PR.
That and I firmly believe that open source is by far the most efficient way to ensure a reasonable code quality.
Wouldn't make much sense from a commercial pov
Not that I'm saying any developer should feel compelled to do it.