The issue ends up being support cost vs sales.
If 1% of your fan base runs Ubuntu, but they're 50% of your big reports, it's cheaper to not worry about them.
The issue ends up being support cost vs sales.
If 1% of your fan base runs Ubuntu, but they're 50% of your big reports, it's cheaper to not worry about them.
I'm a solo game developer (working on [1] right now) and while I get many more requests for a native Linux version than I expected, I'm still reluctant to invest the necessary development time. It's ironic, but the very fact that Proton is so solid makes it even less likely that a Linux build will exist, since I'm fairly certain people will be able to play Slipways under Proton with hardly any issues if they want to.
I'm debating doing that now, but it comes off as a ton of work where I don't particularly think I'll make money .
It'd be great if it was that easy, last time (been over a year to be fair) we tried we had weird unexplainable shader errors and graphics glitches, windows build via proton works fine
Sadly not worth the dev time to investigate that more thouroughly at the moment
Like if y'all really want I can upload the Linux build and make it clear it's not going to work as well. I can't support every single distro after all
Especially in very niche games with small teams, there is 0 IP in the boring parts of the game. If your code isn't too much of a clusterfuck, I will happily try and fix the bug myself and make a PR.
That and I firmly believe that open source is by far the most efficient way to ensure a reasonable code quality.
Wouldn't make much sense from a commercial pov
Not that I'm saying any developer should feel compelled to do it.
(I don't have any problems, and I get the benefit of compatibility, not cluttering my host OS with 32-bit libraries, and controlling what information the software can access from my system - no worry about it stealing my browser cookies, for example. The only problem is I have to use the Proton runtimes instead of the new "Steam Linux Runtime", because the latter requires cgroups and thus would need a privileged container, but it's very rare to find games that don't work with Proton - recent examples I came across being Chip's Challenge and Hardspace:Shipbreaker.)