In C++-style designs, you end up writing surprisingly little code, having metaprogramming scaffolding generate most of the code for you while doing fairly deep correctness and type safety checks at compile-time. Someone has to write the scaffolding libraries but they aren't that large, just tedious, and they get reused. Resource management, change detection, etc is automagic because C++ makes that easy to hide even in complex cases like DMA I/O. Every data structure and algorithm is highly optimized for the local use case and using the most highly compressed representation reasonable in context. It would be impractical to write all of this code and analyze it manually.
I used to write databases in C99. It required several times the lines of code relative to C++17, with worse results, even if you include the scaffolding libraries. C++17 implementations, done well, is much closer to writing a specification for a subsystem design and behavior and having the compiler generate an optimized implementation for that specification and exporting types that hide the fiddly details that can be safely composed with other generated types, than writing code. The scaffolding is also generic and flexible: some can generate an OLTP database engine just as easily as an OLAP database engine largely by changing the subsystem specifications and composing things differently. This would not be possible without heavy use of the metaprogramming facilities to both generate the types and guarantee that type interactions will still be safe and reasonably optimal.