The Thousand Year Game Design Challenge
danielsolisblog.blogspot.com
danielsolisblog.blogspot.com
January: http://danielsolisblog.blogspot.com/2011/01/thousand-year-ga...
February: http://danielsolisblog.blogspot.com/2011/03/thousand-year-ga...
March: No Entries
April: http://danielsolisblog.blogspot.com/2011/05/thousand-year-ga...
Anyway, I wonder if you might be able to give us some insight as a game designer as to what goes into creating a game. Do you start with a theme? Mechanics? A particular goal (like the one you've set out here to create a thousand year game)?
Before I even get an idea for a theme or a mechanic (or a constraint), I look for inspiration outside of my head. I watch movies, read comics, and play games in other media. Oh! I actually documented this process on my blog for a recent game.
I got hooked on this web game: http://www.tonypa.pri.ee/jorinapeka.html
Then tried adapting it to tabletop with this prototype: http://danielsolisblog.blogspot.com/2011/02/in-lab-jorinapek...
After several iterations, it became a very different game in its own right: http://danielsolisblog.blogspot.com/2011/02/utara.html
Which had many enthusiastic players at a recent convention: http://danielsolisblog.blogspot.com/2011/03/playing-utara-di...
It was so well-received, I had dice professionally produced and documented the costs of the process: http://danielsolisblog.blogspot.com/2011/03/etched-utara-dic...
Anyhoo, hope all that helps if you decide to go into board game design. :)