Android Market to overtake App Store in August 2011
mobilebusinessbriefing.com
mobilebusinessbriefing.com
There are so many blog entries at the top of HN about Android developers who made $500/mo from their apps. Guess what? $500/mo is nothing. $500/mo doesn't even pay for rent. If you write an iPhone app that doesn't look like Interface Builder exploded and you don't make at least $500/mo then you're pretty much a miserable failure. I have friends that have built the simplest, most inane iPhone games on a Sunday afternoon that make over $1000/mo.
The successes of iPhone developers absolutely dwarf the articles I've read about Android developers' incomes. I'm not talking about big game development houses either, I'm referring to 1-3 person teams (designer, coder, coder typically) who make tens of thousands of dollars per month. I'm personally friends with at least a dozen people who have apps that make this much. It's not even a surprise anymore when a nice-looking iPhone app makes $50k in its first month.
The reality is that iPhone developers who make decent apps make a lot of money. I don't care if the Android Market is 5x the size of the App Store if Apple is still paying out billions of dollars to developers.
But that is only half the equation the other part being that users can expect to find an app that can solve their problem - which is important for the users to buy an Android phone in the first place (it is also partly why I have written of Win7 phone).
I can understand your frustration from seeing a lot of refunded apps, but as a user, it can be frustrating to have to pay for every app that I try, without being able to really see if it's up to my standards or solves my problem. Which is why I much preferred the 24 hour window, esp. for apps that you can't really test drive well in 15 minutes.
The infamous red payment declined message has to go away first.
For some reason, one of my apps makes 90% of its revenue from international sales. I think 50% of that revenue comes from countries which Google's payment engine doesn't support.
Until Google adds payment support to all the countries that Apple supports, Android revenues are going to continue to lag for many developers.
* It is not the profit.
* It is not the user base. Unless your app only appeals to smartphone users, iOS outsells Android by leaps and bounds.
It is, perhaps, an indication that Android is winning in the minds of geeks who go on to write their own software for the platform they use, while the average Joe continues to use iOS and is willing to pay someone else to write the software.
No it doesn't.
"Android Market Share Surpasses Apple's IOS Globally for First Time"
2) This article doesn't even get the OS name right, still referring to it as "iPhone OS" instead of iOS.
3) This doesn't support your argument in response, since it's only measuring iPhone devices, and not other iOS devices like iPod Touch and iPad.
At first, when Android was starting out, the general attitude was that "It's cute you're trying to compete with Apple on this one, but the market is already saturated and dominated by the iPhone."
Then when Android quickly eclipsed the iOS market share, the argument quickly shifted to the size of the app store.
With the app store argument soon to become invalid, they scramble on to the next desperate talking point: app sales. This time around conveniently ignoring ad revenue as a portion of developer income.
Can't we just enjoy our respective amazing phones without having to turn every iOS or Android article posted here into a pissing contest? Android's Market is about to be bigger than the app store? Bravo, good for them. Which will be my exact same reaction when Apple announces good iPad 2 sales numbers.
Shouldn't there maybe be an obligation to think about the data you're analyzing. Like, maybe some of those Android apps represent apps that were available for iOS? Maybe the "researchers" should look into the percentage of Android-only apps and iOS-only apps and try to see in which categories there are growing or shrinking leads for one platform or another?
This "finding" seems more like a typical attention-whoring move. It's like, in 1998, posting a poll asking whether Sun or Microsoft or Yahoo was going to buy Apple. It's designed to gin up outrage and therefore attention. Don't feed the troll.
What value do research firms deliver? For whom? In the past, many people have accused various research firms of shilling for various industry players, e.g. Gartner for Microsoft. I've never heard of a research firm providing insightful, actionable, accurate, non-trivial analysis. ("Sun will rise tomorrow!") The only people who I know of who cite research firms' reports are people in large corporations who are out of touch with reality or sales people or people at companies that have an interest in having others believe what a research firm is saying.
Market research can be scientific in that it can reflect a basic intellectual honesty and be the result of critical reflecting on findings and asking whether they make even the least amount of sense.
When people use the term "scientific" the way you did, it often appears to be a defensive move, a way to say, "Of course this isn't a repeatable double-blind controlled clinical trial!" But there's much more to science than that. Most of what we know we know through the application of scientific methods (perhaps better-called habits of mind) in situations where gold-plated studies are impractical or impossible.
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ADDENDUM
I am being harsh because research firms contribute little or no value. They're little better than web content farms in terms of the volume and value of information they produce. They feed pointless speculation. They flatten complex issues into simple-minded horse races. I am far more supportive of people doing real work that turns out to be spectacularly wrong. Research firms produce thick, black, sooty smoke that pollutes the marketplace, both the literal marketplace and the marketplace of ideas.
I agree that this metric has little value. Quality of apps, average sales per app and exclusives are all more important. However, this is still a metric used by marketing and I believe some consumers do care about "the biggest app store". I think Apple has used app numbers in various commercials.
This article doesn't conclude which app store is better (and actually says smaller is better for sales). It is simply stating that based on the current trends, Android will have more apps.
Android lacks exclusive, luxury-type apps. It, for lack of a better phrase, lacks snobs.
Snobs mean more for a market and the developers that pursue them, than sheer numbers.
- The fake-licensed 'Spiderman' and Wolverine clone games with the same graphics and massively slow Quake engine port? The fake Rolex watch widgets? The fake Citizen watch widgets? Various other 'same code, different graphics' spamware apps?
- John's maze test? Other games that lack actual scoring or gameplay, but are more tech demos?
- The great games that have ads plastered all over their Android versions, like Angry Birds, as the developers think users are cheap and don't bother providing a paid version.
Massive ghetto is massive. That's not an achievement.