This reminds me of a game concept I came up with a while back I called "Last Man Standing". Players are put in a 3D world with completely destructible buildings and must hunt each other down one by one until only one player is left. Although it's a free for all, each player is assigned a target and can see where their target is at all times, so there's no hiding. Players can shoot through walls, foundations, and collapse buildings and destroy anything in their way. Because all buildings and obsticals are destructible, eventually there will be nothing left for players to hide behind. Once a player kills his target another is randomly assigned to him. You can also kill other players you meet along your way. Also, your target might be player#12 but his target is someone else. Anyway the gameplay was suppose to be quiet different than most games of the same concept. Instead of hiding and camping, everyone knows where everyone is at and everyone has someone to kill and be killed by. There is no hiding, no camping. And you have to keep moving.
I REALLY like Pew Pew Arena and see a lot of potential in it. Honestly, for me, it's much more fun than minecraft for the following reasons:
- I can delete objects from far away
- I can spawn objects from far away
- So I can build and destroy much faster
- Shooting is unlimited
- the world has edges, it doesn't go on forever, it also has a bottom so I can make enemies fall through.
I wish:
- there was a secondary weapon like a "bomb" that destroys an area the size of 3x3x3 blocks at once. This way it's possible to kill other players by destroying the ground beneath them until they fall through. You can currently do this but it takes way too long to destroy the map block by block.
- when other players are behind blocks or far away and not rendered, an onscreen marker should show up to let you know where they are so you can find them. Bots aren't very good at hiding but when real people start playing, it's going to be really annoying finding them when they're hiding.