Well, crud. I honestly thought a 10-bit `company_age` field would be sufficient. I'll add a Pivotal story to make the database migration.
The game later surpassed 255 unique buffs. Rather than change the packet structure, they repurposed a group of 64 bits which had previously been padding. Each buff id could then be unpacked by using the nth pair of bits from the block of 64 as the two high bits, and tacking on the original byte as the lower eight.