If I'm understanding correctly, it's all about possibility of this statement throwing an exception, as for example the cool.ico file might not be found or might be corrupt:
icon.Icon = new Icon(GetType(), "cool.ico");
I think the point is that the 'bad' version can make the icon visible in the UI and then throw an exception. The 'not bad' version has a more transactional flavour: if the aforementioned statement throws, then, because of the better ordering, the 'not bad' version doesn't make the unfinished icon object visible, it just bails out with the exception having made no change to the UI, and the unfinished NotifyIcon instance gets garbage-collected.I presume that the real-world code included some extra machinery to hook it up to the existing UI objects, omitted for brevity in the example. It's a bit confusing as it looks rather like it's just building up and returning a NotifyIcon instance for the caller to make use of, but I think the icon.Visible = true; is meant to represent truly making the icon visible in the UI.