Show HN: Tiny mobile-friendly interactive fiction game
memalign.github.io
memalign.github.io
Overall this is extremely fun, and looks like it was a very fun little project!
It seems to build up and get slower for each action. Trimming past actions on page reload would be a good workaround, but I bet there's a way to keep the most-recent N dialog options or N unique states instead.
But, in the mean time, I’ve applied this to make the map a bit more tolerable while I play through:
#gameMap {
text-align: justify;
text-align-last: justify;
text-justify: inter-character;
}
It would be best to do this as an actual table or grid, so that you can definitely align everything properly, regardless of character width. "Now... where the heck are you?"Twine[0] lets you make branching stories and those games usually show the choices as hyperlinks. The ones I’ve played are more like Choose Your Own Adventure books than Zork, though.
I’m no expert but every IF game with a map and objects I’ve played has been text-input-and-parser-based. In this game, I tried to design something that would maintain most of the degrees of freedom to explore and act on items without requiring typed commands. This technique removes some of the guesswork required for parser-based games — sometimes that guesswork is part of the puzzles and personality of a game but it’s also often frustrating and intimidating.
If others have seen a tap/log game like this, I’d love to check it out!