Pixar's Universal Scene Description Now on Pypi
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https://graphics.pixar.com/usd/docs/index.html#Introductiont...
Houdini is a great example of this.
But yes, you can also just use it as a last mile format. Though that's certainly not the main purpose
> USD consists of a set of C++ libraries with Python bindings for scripting.
What people don’t realize when they make that comparison is that the python version of many popular libraries is a light wrapper over a bunch of C++ (or some other really fast language).
At least that’s what I figure is going on. I see a lot of people wanting to port stuff to Go.
Having said that, Go is awesome for bespoke solutions where you don’t have some python bindings on a C library to do what you need. It’s certainly not a slow language, and its tooling is exceptionally nice to get started with.
But what I want to know is when are they going to port PyQT to Go?
Most (all?) 3d graphics programs use python as an extension language so they'd have to re-architecture their whole system to use Go programs in place of python. If it's even possible to dynamically load Go programs without having to resort to an Inkscape level of tomfoolery where the extension is called as a separate program and all the data is passed as shell arguments.
...not saying anything is wrong with Inkscape's way of doing things but I sure wish it had a built-in python api.
You seem to be trying to come across as if you know and care about performance, but your comment actually proves you still have a long way to go.