So I think flash card readers for the PlayStation are a much more interesting technology.
So I think flash card readers for the PlayStation are a much more interesting technology.
Instead of needing a mod chip, you could jam the internal open/close switch mechanism closed. Allowing you to open the disc tray while it was still spinning. You'd let a legitimate game boot up to pass the DRM, then swap in a burnt disc. I wondered if it contributed to the drives failing.
Also to your point, is Disc Rot itself attacking original discs.
All these disc swap techniques work the same. The PSX only authenticated discs on boot or after the cover was closed, the latter being easily defeated with a piece of tape. If you could swap an authentic disc for a burned one after it had been authenticated, but before any of the actual data had been read, the PSX would run it. The cheapest option was to just force the motor to stop spinning by hand and swap discs at the correct time in the boot process. Cheat discs/devices like the Gameshark made this process easier because they would spin the drive down once you reached their menu and were designed to launch another disc when commanded so you didn't have to precisely time the swap.
Ah, yes that's why I recall thinking doing the trick caused the disc drives to fail.
>After recording, the CD-R disc satisfies the specifications as written in the chapter DISC SPECIFICATION of the Red Book.
Also it was common knowledge in the modder community that playing with a modchip burned the laser diode. The theory was the CD-Rs reflectivity made it overdrive. It could also be the modchip itself caused the laser to burnout. Most chips were soldered directly to the CDROM controller. And may have been inadvertently overdriving the laser.
I think burned discs are probably one factor but I think general hardware failure or dirty lenses are a more common cause.
> Andy had given Kelly a rough idea of how we were getting so much detail through the system: spooling. Kelly asked Andy if he understood correctly that any move forward or backward in a level entailed loading in new data, a CD “hit.” Andy proudly stated that indeed it did. Kelly asked how many of these CD hits Andy thought a gamer that finished Crash would have. Andy did some thinking and off the top of his head said “Roughly 120,000.” Kelly became very silent for a moment and then quietly mumbled “the PlayStation CD drive is ‘rated’ for 70,000.”
I wonder what part of the optical drive is failing.
The PS2's optical drive was clearly failing, it would work with some discs but not others. Cleaning the lens didn't help. The Internet told me it was possible to use a screwdriver to turn something in the console to increase power to the laser (iirc). I tried this, but I ended up bricking the PS2. Oops. No big deal, replaced it the next day.
And yes, I'm very much a 'software person'. You know what they say about the one thing worse than an electronic engineer with a C compiler.
I recall that when replacing it, the electronics exchange place I went to would only sell a used PS2 when bundled with a controller, you couldn't buy the console on its own. I did the obvious thing: I sold them a controller for store credit, then bought a PS2 bundled with a controller.
The Dreamcast had a ROM-based arcade equivalent, the Atomiswave. A dreamcast-talk forum member, "megavolt85", has started to convert the Atomiswave games over to the Dreamcast optical drive emulators (like the MODE, which is a drive emulator for both the Saturn and Dreamcast).
https://www.retrorgb.com/atomiswave-dreamcast-arcade-ports.h...