Games Now Eligible for NEA Funding
escapistmagazine.com
escapistmagazine.com
[0] Prompting the Penny Arcade quote, "If games can't communicate ideas, then why does he care who buys them?"
The only effective way of censoring a game in the US is for Walmart to threaten not to sell it.
The execution of a program is "action" and can be regulated if it runs afoul of laws on action, i.e., in the sense that yelling "fire" in a crowded theater can be outlawed. It would be an extremely narrow set of circumstances in which such a law on video games would be allowed. The (US) states have tried to regulate video games many times, and have failed just as many times.
Since the first I heard of this (apparent) debate, I wondered why artwork, music, and story were all works of art separately, but the three of them together with a form of interaction by a person was not. The consideration of video games as a form of art doesn't seem like a judgement to me, it seems more like a rationalization.
• educational games
• for public schools
• to help train government employees at their job
• games set up in kiosks in parks or playgrounds
• works that are part game and part interactive art, to be
put on an otherwise boring street
• such as buttons along the sidewalk that need to be
stepped on in a certain rhythm to move a ball on a
screen across hilly terrain
What else can you think of?