Guybrush Fact vs. Fiction
grumpygamer.com
grumpygamer.com
Could be useful in a murder mystery or something.
Deluxe Paint was awesome. Brushes, stencils, spare, grids, multibrush / symmetry. It was really fast to whip up something, yet possible to pixel tweak as well.
Wolfenstein and Doom art was also done with Deluxe Paint as well IIRC.
The Amiga had 4,096 colors at 368x482 out of the box. VGA is limited to 320x200 at 256 colors.
Details: http://theamigamuseum.com/the-hardware/the-amigas-graphic-mo...
The original Monkey Island artwork was done in EGA.
The Amiga's standard 320-wide resolution was 320 x 200, while VGA used 320 x 240. These were both typically scanned to fill a 4:3 screen, meaning the Amiga's resolution had slightly tall pixels (DeluxePaint actually had an option to compensate for this when using round brushes and the circle tool, called "square pixels"). So artwork transferred from an Amiga to a PC would look slightly squished.
https://en.wikipedia.org/wiki/Video_Graphics_Array#Standard_...
What I'm remembering was apparently known as Mode X, which some games used for a square-pixel 320 x 240: https://en.wikipedia.org/wiki/Mode_X
"Excuse me for asking, but did you say you saved the file as guy.brush?"
And BTW, that ".lbm" extension should actually be ".ilbm" (interleaved bitmap), same as ".jpg" should actually be ".jpeg". The MS-DOS limitations live on long after MS-DOS is no more...
I'm working on an embedded project right now where long filenames aren't needed and flash space is limited, so everything is 8.3 all capital letters.
I dont remember there being lowercase filenames until Windows.
The source material linked in this thread looks to be more authoritative than the video, and if I remember correctly the video even gets this detail of the story wrong, but sometimes it’s nice to know the story around the story.
So they randomly played those cutscenes during the stream and the one I linked ends and the stream switches back to the interview with the interviewer saying: "... so that's pretty interesting that this would be the secret" :-)
These games were such a huge part of my childhood, it's great to learn more about the people behind them and the process of creation.
Electronic Arts originally made Deluxe Paint for the Amiga, along with the IFF (Interchange File Format) standard and ILBM (Interleaved Bitmap), an image format conforming to IFF.
They released the first version in 1985, for the Amiga 1000. The last version was version 5, in 1995, though I'm not sure how much EA was actually involved with that one.
The first Amiga version they released that could handle 256 colors came out in 1993, designed for the then new AGA graphics chipset. It became such a favorite that Psygnosis (after being bought by Sony) reportedly used Deluxe Paint on Amigas to create some of the graphics for Wipeout. I also know of other companies that used Amigas well into the early noughties for creating pixel graphics for mobile phones.
Avril Harrison is an artist whose "A.H." signature can been seen on many of the example pictures that were distributed along with Deluxe Paint, including her rendition of Botticelli's Venus and the iconic Tutankhamun gold mask[1].
LucasArts, however, seemed to be using PC:s exclusively. AFAIK, Monkey Island was ported to the Amiga by another company hired specifically for that task.
At the time when Monkey Island I and II were made the Amiga chipset didn't have support for 256 colors. The maximum was 32 colors, plus 32 darker shades of those colors, in a mode called EHB (Extra Half-brite). Monkey Island, just like most other Amiga games, was made to run in normal 32 color mode.
Avril Harrison later started working for LucasArts and it's claimed the original art depicting governor Elaine Marley[2] is based on her likeness.
[1] https://i.redd.it/hk6hkm84xv011.png
[2] https://www.sporting04.it/general/explorers/ddb/MonkeyIsland...
But I had two possible ideas what could make the story work. One was that maybe they just hadn't used MS-DOS. There were plenty of computer systems out there and I had no knowledge what they used for programming the original MI or even which one was the original (it was available on different plattforms).
The second was that maybe the extension was something like .brs as an abbrevation for brush, but they pronounced it brush and eventually took the pronounciation as the name, not the literal filename.
Now I know both are wrong.
His name is Guybrush Threepwood after all...
/cries in 8.3/
The Monkey Island Theme especially is brilliant, and I dearly wish I could play it on piano like this: https://www.youtube.com/watch?v=0wXcYv2ebJ0