I guess very limited number of constructors, and most of all the methods are static.
And they still struggle to find programmers that can code that way.
I guess very limited number of constructors, and most of all the methods are static.
And they still struggle to find programmers that can code that way.
Assuming those libraries do not do allocations of their own negating all the efforts.
Of course at this point the usual answer is just use Rust, but is there a language that meets in the middle? Sometimes I just want the GC to do the work and I'm okay with that.
edit, to give you an example. Let's say you have double precision X/Y coordinates. Put that into a class with two double arrays for X and Y. In order to e.g. run an Euclidean distance computation against it, provide a (double, double) -> double interface against it. Then you have either an Euclidean distance class providing that function or just an inline lambda that you can plug into that interface, giving you a distance array. Let's now say you just want to have a list of 10 closes points - instead of sorting you're fastest to brute force it. Only after you reduced it down to the 10 points, you put them into Point objects because there's probably a consumer expecting it that way.
Yes: Java
Performant Java looks mostly like C, just with no manual malloc() calls.
Sure you could write Java in a J2EE way but.. that not a good choice.
All modern VMs (not just limited to Java here!) apply two key optimizations. The first is escape analysis, which checks if references to objects will escape the current function boundary. If not, the objects will be stored on the stack instead of the heap. The second is generational GC, where memory allocation looks like this:
void *new_ptr = heap_mem;
heap_mem += alloc_size;
if (heap_mem >= max_size)
outlined_function_to_get_larger_blocks_of_memory();
It's actually likely to be a tighter allocator than C/C++'s malloc, since there's no mucking about with freelists.It really can't. Quite the opposite. Writing C-like Java is already doomed from the start. Java is faster than C when it comes to OOP. Unless you product is a highly complex OOP nightmare, C will always beat Java to the curb.
GC is not free. The problem with GC is that you pay asynchronously, while allocations are essentially free. But this asynchronous cost is very very hard to measure and to control. Java does not offer the mechanism C/C++ offer for native resource management. It also doesn't do complex optimizations, most notably vectorization. Number crunching performance will always suck in Java. Even if they add all the optimizations in the world, the simple fact remains: Java as a language simply does not allow you to express code in a performant way. That leave the compiler at a double disadvantage. It needs to essentially "convert Java to C++ and guess the most performant interpretation" (we are decades away from this), and it needs to do that within milliseconds (because its a JIT).
It just makes no sense to talk about this. Use Java for the 99% of your product that is not a hotpath, use C for the remaining 1% where you need pure performance. Simple as that.
Pre-allocate arrays, avoid collections.
Use LUTs.
Avoid string processing, operate on bits and bytes as much as possible.
Same applies to telecoms-development that has to be fast and predictable.
Funny enough, I've always thought of it more of writing Java like Erlang than C.
And C is faster still when you write it with Fortran like (column order, and "restrict" mostly) semantics.
An old mentor said to me 30 years ago that "A good programmer writes FORTRAN no matter what language they are using" (he was referring to speed of execution in the context of "good"). It seemed super funny at the time, but there's a lot of truth in that.
What I meant was: In FORTRAN, you idiomatically do Struct-Of-Array=Column-Major order by default, In C/C++ you do Array-of-Struct or Array-of-Pointer-to-Struct (both of which are Row-Major) by default. The former tends to be much more efficient than the latter in computational code.
It turns out that, often and especially in computationally intensive code, only a small number of fields of an object/record are used in every part of the computation pipelines, but almost all records are.
As a result, if you do your data in column major order, then the cache usage patterns reflect that - whereas if you are in row major order, a lot more field get loaded into cache when they are not needed (thus, much lower cache utilization and lower performance).
FORTRAN did not have structures until quite late (FORTRAN-95 has them for sure, but IIRC FORTRAN-77 and earlier didn't). Thus, the idiomatic way to do stuff is have an SoA=Coiumn-Major implementation, rather than the C/C++ AoS=Row-Major order.
Furthermore, FORTRAN didn't have any pointers. As a result, most code was written with very little pointer chasing / foreign key reference chasing -- which also contributes to efficient use of cache and memory bandwidth.