What Does Having the #6 App in a Mac App Store Category Get You? $15.42
hanchorllc.com
hanchorllc.com
It took Pixelmator 20 days to take a million dollars on the Mac App Store[1], so his suspicion that 'the stats aren't that great' might be true for most people, but it's not true for everyone.
This isn't surprising, though, because the Mac App Store will be subject to the same formula for profit as the iOS App Store:
1. Build something unique with mass appeal.
2. Polish it until it shines.
3. Market it to a big list of loyal fans.
4. If you don't have a big list, build one or piggyback someone else's.
5. Update your app, improve it, and do one thing every day to spread the word.
Consistently, the apps doing well appear to get steps 1-to-5 right, which often results in Apple featuring them. Earning $15/day isn't reason to give up, though. It's a great starting point; there's plenty of room to grow from there.> "we went to Apple with Chillingo and said, 'We've got something here.'"
> On February 11, 2010, Apple agreed to feature Angry Birds on the front page of the UK App Store as game of the week. In preparation, Rovio made a YouTube trailer, only the second ever for an iPhone game, which has now had over 17 million views.
http://www.wired.co.uk/magazine/archive/2011/04/features/how...
My Mac App Store experience has been rather different. I have several applications in the store ranging from $5-$20, and daily revenue is usually in the $100-$200 range. The Mac App Store has brought much greater exposure and increased sales.
To generate income on the Mac App Store, you really need to be aiming for products that can be sold in the $20 range if your product is in one of the smaller categories.
We all know this stuff but it still amazes me, not so many years ago it would be nonsense...
I make about $35 a day on that app. Peak was $70 and bottom was $17. That's about 10 downloads to 20 downloads a day.
I'm quite satisfied with the income considering it took barely 2 weeks to develop (part-time), but consistently brings in a steady income.
There is a competitor who sells at $20 and also does the same floating around that my app does. So I guess he's making 4 times as much money as I do, but I personally don't think $20 is a fair price for something you use once or twice.
2. This was only over 1 (ONE) day.
3. This was in the Dev Tools category.
My direct experience has been with the iOS App Store where I've never once been above #25 in the top paid photography category but am always within the top 10 of top grossing photography. I make considerably more than $15.42 in a day because I charge more.
Panic has been around for a long time and has an established brand among Apple users. If I wanted a Panic product, I'd go directly to Panic.com where I've purchased from them before, and I'd prefer to give them their full price instead of 70%. Random Hanchor LLC product of questionable usefulness? I'll let Apple shield me. Hence, lower App Store sales of reputable products, higher sales of unknowns.
Coda and BBEdit are also relatively old products. Citing their slow sales as evidence that the Mac App Store is ineffective would be the same as citing slow sales of Adobe CS3 on the App Store if it were for sale. The primary purchasers for those products owned them well before the App Store even existed.
In general, the store doesn't provide enough detail for high-end app sales. Going to the apps website kind of defeats the point. I'm not willing to bet too much money on something I'm evaluating from a few screenshots.
Of course, there may be demand, but the fact that the author is selling an app to developers, who can download and compile the app for free, may skew the numbers.
Firstly, from what I've seen, only the US store really matters for paid apps. I've seen very low numbers move Optimal Layout to close to the top of the category: e.g 5 sales in Canada placed it at #5 in the top paid utilities.
In the US Optimal Layout hit #4 in the top paid utilities and #40 top paid overall with 82 units sold in a day.
For the free apps, WindowFlow was the best performer getting the most downloads in Japan & France (for some reason) hitting the number 1 spot in both store with about 700 downloads a day. Neither of these translated into many sales for Optimal Layout, but it was just great to have lots of people trying out the apps.
So overall it's not a big market yet, being a part of bundle like MacUpdate or MacHeist delivers access to a much bigger market (40,000+ in 2 weeks) but it's relatively steady and only going to get bigger.
I'll revive my blog soon and post a more detailed analysis of how I see it playing out.
[1]WindowFlow: http://most-advantageous.com/windowflow/
[2]Window Keys: http://most-advantageous.com/window-keys/
[3]Optimal Layout: http://most-advantageous.com/optimal-layout
I've spent almost no time in the Mac App Store, when I want software I go to Google and when I want games I go to iTunes.
His sales vs position has nothing to do with the appStore and everything to do with being in an extremely tiny niche market.
Developer tools can't be an easy market to succeed in. You aren't going to get many impulse buys.