That said, some indies start out with a 'prototype' or 'hackathon' version, then take it to Kickstarter to flesh it out to a full version; Celeste (which I mentioned elsewhere) started off as a Pico-8 game built in 4 days and was then built as a full title. Didn't actually see a Kickstarter campaign for that one.
Another game I'm playing and enjoying right now is Hollow Knight, which started off as a poorly received game jam entry , then a Kickstarter which raised a modest sum (less than 50K), and now it's a highly acclaimed title with nearly 3 million units sold (https://en.wikipedia.org/wiki/Hollow_Knight).