True, that's a good thing, but that's also where you get a lot of the cruft that slows things down.
For example Apple no longer has to support OpenGL and it can just cut out relevant hardware on the SoC level, leaving more room for other things.
On the smartphone front, Qualcomm can't do that, since it sells its chips to a broad base that have variable requirements.
I guess it's a tradeoff.