You mentioned that a decompiler would have been only slightly useful for older games written in C/C++; is flow analysis not helpful in practice for simplifying code that was originally hand-coded in assembly?
Edit1: Thanks for the link to the paper[1], by the way. Do you know of any other good resources?
Edit2: Nevermind, I see you have them in github[2]. Thanks again.
[1] http://www.ci.tuwien.ac.at/~grill/decompilation_thesis.pdf [2] https://github.com/drx/ocd