Further Thoughts on Flash at the Internet Archive
blog.archive.org
blog.archive.org
I remember being amazed by the sophistication of the animations some Flash developers could put together using it and I always wondered if the tooling made it easier, or if somebody painstakingly drew cells one by one and then spliced them together with an otherwise relatively dumb video creator. I remember people going on about (then non-free) ColdFusion back in the 90's - when I actually got a chance to use it years later I was shocked at how awful it really was and how little the development environment actually offered over a simple text editor like Sublime.
- layers
- keyframes: you could mark frames as keyframes (per layer, I think?) and then "tween" the contents which would handle animating the movement (and maybe other transforms?) from one key frame to another
- action script for interactivity
Flash/Flash Pro/Adobe Animate (it has been renamed now) is sophisticated animation software that just happened to have the flash plugin as one output format. A large number of cartoons for broadcast tv have been made in it (https://en.wikipedia.org/wiki/List_of_Flash_animated_televis...) and it still exists despite the demise of the flash plugin. It's definitely not just the same as splicing individual frames together.
Also IMO the AA used in Adobe software was pretty impressive, at least in the early 00s.
Adobe has constantly killed features in it but I still love it.
It supported all of the capabilities of Flash in the browser, including Animation, as well as additional desktop specific functionality (such as file system access).
There were two primary authoring tools from Adobe. Adobe Flash (not Animate), which was the traditional designer / animation tool (but also enabled programing), and Adobe Flash Builder, an Eclipse Based IDE targeted at ActionScript development (and a heavy focus on Adobe Flex, a markup based Application development framework built on top of ActionScript / Flash.
Flash was powerful, in part because the Flash Pro authoring tool opened up interactive content development to designers who had little to no programing experience, and then scaled up to allow more advanced functionality via programing.
Note, I work at Adobe, and was responsible for Flash community at Macromedia and then Adobe.
Absolutely, without question. Timeline-based visual animation tools and shape tweening were amazing, even back in 1999-2001. Friends and I used Flash to render animations to video, too.
I've yet to see anything else like it.
Edit: yeah, googled around and remembered another one. RETAS came out in Japan in 1993, and is largely responsible for the uptick in quality of anime around that time.
It had a huge amount to offer. Very sophisticated vector graphics animations tools with key frames, motion and shape tweening, easing, onion skinning, blending, masking, etc.
You really don't see these amazing sorts of vector graphics animated websites much these days. I think that is due in no small part to the lack of tooling for HTML5 workflows.
Speaking of very popular and very well-made flash games with winter/Christmas setting, this reminds me of Orisinal Winterbells[0]. I still can't believe how many hours I spent playing that game.
There was even a YouTube video of a guy who must have spent hours creating slopes, which the stick man would then follow to the precise melody of some classical piece of music. Truly epic.
Does anyone remember the name?
UPDATE: Line rider! https://www.youtube.com/watch?v=vcBn04IyELc