I wouldn’t be so trigger-happy to call a company dead just because it has been a few years since the last major title. Same goes for Bethesda.
I wouldn’t be so trigger-happy to call a company dead just because it has been a few years since the last major title. Same goes for Bethesda.
Only WoW and Overwatch are currently active, and both are fueled mostly by their microtransactions. Yes, WoW has a subscription, but despite having a fraction of the player count they used to, they’re making more money than ever thanks to those microtransactions.
Reportedly, DI, D4 and Overwatch 1.5 are in development, but how long will that last now that the last of the old guard leadership (saying nothing about the talent) from Blizzard of old is gone?
Blizzard, the company of old that we loved for its innovative and polished games which were released when they were ready, is dead. There’s nothing left but the name and thoroughly flogged IP.
So we're down to 2 properties making the majority of earnings, both on Free to Play but not Pay to Win models. That model has a very distinct shelf life of, I'd say, 5 years before you need to either release a sequel or change it up with a new IP.
And isn’t that something.
Plus, WoW was released 16 years ago? And their most recent - Overwatch - almost 5 years ago now.
That was only 2016...
Usually it's a very bad sign when a company turns after the marked instead of being a leader. It's a sign of growing too big and getting conservative. It's a steady decline that is difficult to get out of.
Overwatch is a completely new franchise though, so in that regard its novel.
The cashing in can be seen in different ways. Selling out their Diablo IP to NetEase for a mobile game (and having the guts to market it for a PC crowd). Their microtransactions in WoW while still having the subscription model as well. Them laying off nearly a thousand people while profit is at all-time high, while CEO gets bonus. All the silly DLCs for SC2. At least they didn't bother with another DLC for Diablo 3 after RoS.
Mike Morheime left for Dreamhaven together with a crowd of entrepreneurs and daredevils. Hopefully he succeeds where Schaefer brothers failed.
Their early games was not made on the sole reason to emulate something popular.