I'm not someone into the inner-working of chips much, but is "ray tracing" a new term used for something in microprocessors now? Or is this the same graphic "ray tracing" we were doing back in the 80's on Amigas and Atari STs?
I'm not someone into the inner-working of chips much, but is "ray tracing" a new term used for something in microprocessors now? Or is this the same graphic "ray tracing" we were doing back in the 80's on Amigas and Atari STs?
Yes, the NVIDIA 2xxx RTX series had it two years ago, but this is the year where it's actually viable and not so gimmicky.
But when every PS5 and XSX has raytracing hardware, suddenly it makes sense. That's going to be helpful for getting it supported in PC titles sooner.
I remember playing with a number of demos on my intel core 2 duo macbook (not pro) a decade ago.
This is still not perfect and many ray tracing techniques rely on accumulation over time which limits certain images from working (I imagine raytracing a small particle cloud, or fast shifting objects to be a worst case scenarios)