This in turn means that every PC and console game created up until now, and probably for the next year or so, will comfortably run on a 1050Ti, even with compromises (“medium” settings, middling resolution like 1080p).
For the first generation of Apple’s Mac GPU, running at 10W, this is a great result. This means, Apples idiosyncrasies aside, there will be no technical problems in porting games to macOS. (Metal is less of a problem than you’d think - if you use Unreal, Unity, DirectX 11/12 or Vulkan for graphics, the work needed will be on the order of a few man/months, which is small change in game development budgets.)