https://www.anandtech.com/show/16226/apple-silicon-m1-a14-de...
https://www.anandtech.com/show/16226/apple-silicon-m1-a14-de...
https://www.anandtech.com/show/16226/apple-silicon-m1-a14-de...
https://www.anandtech.com/show/16226/apple-silicon-m1-a14-de...
Seems that only the last one was written after today's announcement though...
I didn't explain that well, but this doesn't seem like something someone should have to do manually.
>In the overall SPEC2006 chart, the A14 is performing absolutely fantastic, taking the lead in absolute performance only falling short of AMD’s recent Ryzen 5000 series.
The fact that Apple is able to achieve this in a total device power consumption of 5W including the SoC, DRAM, and regulators, versus +21W (1185G7) and 49W (5950X) package power figures, without DRAM or regulation, is absolutely mind-blowing.
https://www.anandtech.com/show/16226/apple-silicon-m1-a14-de...
But almost everyone I know with a laptop spends the majority of the time working with it docked to power, and often a monitor. If you're using a laptop for work, and you're not running out of a coffee shop, do you want a Zen3 with 32-64Gb RAM, 8-16 cores and an RDNA2 graphics APU at 50W (Rembrandt), or do you want a a device that will play video for 18 hours?
Especially for gaming, Apple's GPU is still years behind AMD and NVidia. They're bragging about 22Gp/s fillrate when latest mobile discrete GPUs do 5-10x that.
Certainly, they have achieved a lot and are crushing Intel integrated chips at the low end, but there's a ton of marketing fluff and special case comparisons going on, and I look forward to seeing a real head-to-head matchup, of say a Zen3 based system against a MacBook on a heavy CPU and GPU bound benchmark like a triple-AAA title.
Years of synthetic benchmarks that exercise giant CPU caches leaves much to be desired.
The only time I worry about heat is if I have to have the laptop in my lap.
On top of all this, AMD's 6nm Rembrandt coming out next year is likely to have a model in the 20W range, which is on par with the M1's "performance" mode, but with much greater GPU performance.
I think the epitaph being written for x86 is a little premature, maybe for Intel, but AMD just delivered 20% IPC improvement, and a huge gfx architecture improvement, with a scalable chiplet architecture going forward.
It would be unwise to count them out.
A14 isn't competing with Intel/AMD at 5W.
It's one thing to run a benchmark when your device is cold, it's another to ask what the performance w/ passive cooling will be life after an hour of strenuous work.
Apple are clearly making trade offs and I suspect that gamers aren't a priority - for lots and lots of people having a laptop with this performance and power efficiency is going to be a compelling proposition.
No, but for that, I don't need much more than a Chromebook either. Are we really saying an Surface/Surface Pro can't run office for 99% of the use cases and workloads people use it for?
> if you're using a laptop is for work is run out of battery
Majority of people I know how have Macbooks have them plugged in when at the office or at home. And many offices have power-bricks in conference rooms pre-installed, especially with USB-C charging, your laptop can charge just by plugging it into your monitor, or in any standard USB-C port in a conference room.
Unless your office is Starbucks, let's face it, for most of corporate America, and home work during COVID, people are plugged in a majority of the time.
Saying that you'll probably have a power supply nearby is fine - except for the cases when you don't - I can't count the cases when I've seen people scrambling to find power in a meeting and it's a pain and embarassing. People will take avoiding that over cores they don't need.
Baldur's Gate 3 demos notwithstanding, Apple seems to have little interest in PC gaming, which is usually Windows/DirectX first with macOS being a distant afterthought or delayed, overpriced port. They also killed off 32-bit games, which further reduced the PC game landscape on macOS.
However, Apple has its own massive ecosystem of game devs on iOS, and it also has Apple Arcade.
If a PC game isn't on iOS, you may have to rely on cloud gaming if you want to play it on macOS in the future - which may not be much worse than the current situation of mediocre ports.