One thing I can't figure out is how much of that programming theme is simply used as a muse (portal) and how much of it is intended to teach the player something about computers (redstone in Minecraft). For example, "every single environmental feature, including power grids, locked doors and even huge enemy spawning machines are all powered by intricate, interconnected logic gate circuitry." does that mean the game will implicitly teach the player about basic rules of logic? Demorgan's and so forth?
Another bit that caught my interest was "the game’s entire narrative takes place within 1 second of real time." Is there user / system time as well? Or is this just a plot point?