Playstation 5 review: Not just a more-powerful PS4
arstechnica.com
arstechnica.com
[1] https://en.wikipedia.org/wiki/Head-related_transfer_function
How does this apply to a consumer console like the PS5? Are they going to sample a lot of people and use some sort of average? Or is there some way to define it per-listener?
Aureal was sued into bankruptcy by a patent lawsuit from Creative. Creative was able to buy the company out of bankruptcy court, before the patent case was even resolved, and promptly shuttered it, along with removing all drivers and support materials from the internet. Their competing hardware at the time was considerably inferior: just a reverb filter with some tuning knobs.
Carmack intended to implement pure software 3D audio in Doom 3, but Creative threatened with a patent lawsuit over stencil shadows. Result was EAX support.
[1] https://www.openal-soft.org/ [2] https://github.com/kcat/dsoal
Well they won the lawsuit. But the Lawsuit cost was way too high. Not to mention Sound Card wasn't that important at the time, and PC Gaming Market was Tiny, as compared to today. Even Creative themselves lose as market shift to RealTek Audio.
I am said all these great thing happened in the 90s, 3DFx and Glide, along with Aureal 3D all lost.
I'd buy a PS5 just to be able to watch movies if it had a good surround to HRTF conversion.
Wow, WHAT?! It has a 825GB NVMe, so that means the OS/system default is ~158gb. That seems super high to me. Considering when you think of the size of MacOS or Windows 10, that seems like a very poor optimization on their end. Especially when you consider most triple A titles these days are getting upwards of 200gb (looking at you, latest Call of Duty games). You think they would have optimized the system and OS files a ton more to get it down to at least 50gb or less.
But that could just be a bad personal take, someone technical please correct me if that ~158gb is justified somehow...
UPDATE: I get that it's not just PURELY OS size probably, but even ~158gb seems incredibly large RESERVED space compared to your average computer for the system to need. It still smells like poor optimization on the developer end to me.
Just because computers are based on binary doesn't mean it was ever a good idea to redefine the meaning of those prefixes.
They also can't easily increase the amount of storage for the system, but they can decrease it in the future. So they might include a bit of buffer they don't use yet.
I'm not sure about the PS5, but the Xbox Series has support for four games to be put into the background and brought back in roughly 2 seconds. Four games at 16GB per game is 64 GB of storage.
I hope they add the ability to reduce this to free up more storage. I don't share my systems with other people and only ever play one game at a time.
The new Call of Duty Modern Warfare + Warzone takes up over 256GB of an SSD.
In the machine's defence, I imagine game-engines will evolve to make much better use of the available hardware, especially regarding raytracing. In previous generations, games released late in a console's lifecycle are often visually significantly better than games released early in the lifecycle.
Console Tflops Mflops Impv vs. prv gen
ps 0.0001 100
ps2 0.0062 6,200 6200%
ps3 0.23 230,000 3710%
ps4 1.84 1,840,000 800%
ps4p 4.2 4,200,000 228%
ps5 10.28 10,280,000 245%
So it should not be surprising that this new console doesn't look dramatically better than the PS4 Pro because it's raw computational power is about the same as the jump from PS4 to PS4 Pro. In addition, that power is mostly going to be taken up by resolution and framerate increases, so less is left over for more complex visuals.Besides, I suspect we're well into the diminishing returns curve with respect to visuals. Graphics are now very lifelike and to take them from "almost live action" to "indistinguishable from live action" may take vastly more computational and artistic resources then we maybe getting for the next 5 console generations.
Personally I doubt this. Previously, when game studios have been given the choice between high framerates, high resolution, or better effects, they've favoured better effects. The PS3 was capable of 1080p/60fps, but most games were at 720p/30fps.
VR might shake things up here, as a very high framerate is a hard requirement, but I think VR will remain a niche.
> more computational and artistic resources
I think it's the latter that really matters. The difficulty of coding an engine to take advantage of fancy hardware (cutting-edge graphical effects, physics, etc), can be at least partly addressed by licensing an existing engine. This doesn't apply to game-specific assets though. If it takes double the art budget (compared to the previous generation) to produce the best looking game possible, many games will wisely choose not to bother.
As for the next 5 generations, perhaps the necessary investment in game assets might eventually come down as tooling improves. Improving horsepower ramps up the ceiling on game asset quality, but improving artwork tools will make it easier/cheaper to reach a given level. Overall though I think we should probably expect game development prices to continually increase, following the long trend over the years.
But in that case it is still only 5.6x.
But we're talking get rid of loading screens, what you described would only occur in the first few seconds of the game. It's hardly immersion breaking. If we're talking about the general problem of pop-ins (ie. during normal gameplay), loading screens aren't better either, as you would see jarring loading screens as you move through the game world.
I remember texture pop-in being a common complaint for the original RAGE (and being one of the complainers). But i replayed it recently on a regular SSD and the effect was barely noticeable at all. So i'm confident that an NVMe disk with direct GPU DMA will really make this a non-issue.
Reality: "just faster PS4"
~3x faster CPU, ~2.5x faster GPU, 10-100x faster storage.
PS4 games finally run at speeds they were intended to run, speeds PC players always enjoyed. https://www.youtube.com/watch?v=bKQ6NeTjccA
Also open world streaming that eliminates zoning in games is different from just having faster load screens.
Joy-con like haptics, 3D audio, quieter fans, chat without headset are a few other non-speed changes vs. PS4. Activity cards may be the biggest UI change.
If you get the PS5 then... yes. That will be just 12 games on release and thinking back I bought much more on PS4
I mean you buy 3 games a year on release that will be $210 on PS5. Of course you can wait for sales and such but still, Gamepass is an incredible value no matter what. And they are also combining it with EA Play
1. Average next gen console purchase estimated coming with 3 games, which would put you at a 50% discount at year one. That’s a big discount to amortize over the rest of the years.
2. PS4 had a software attach rate at 10 games per console. That’s in the neighborhood at least.
For me it’s worth it because I don’t have to weigh an economic decision. I just download the game and figure out if I do like it and want to continue. So it’s a complex product to evaluate for sure. I also have to rerun my math because $5/month on pc was absolutely a no-brainer.
Plus, I believe MS is offering a version of the service where the xbox is included in the subscription.
I understand that most people don't like the idea of not keeping games forever, but I have a library of >1,200 games on Steam, >150 on GoG, and 20 or so on Origin. Most of those games I'll never play again, so it doesn't bother me at all that some are only available for a limited time period. If I end up trying something I love and want to keep, like The Outer Worlds, I buy it.
I've heard amazing things about the PS5 controller.
If it boils down to PS5 or Xbox only, then my 2 cents is the PS5 is still your best bet because of the exclusives on PS platform are significantly better.
I used to have the gaming PC in the living room but then I couldn't play k/m games. I now have a very long HDMI cable and USB extender from my studio to the living room, but it's a hassle to set it up every time I want to play.
I'm with the latter. Cool incremental upgrade, but not transformative for gaming.