Farewell to the $60 Video Game
theringer.com
theringer.com
Personally, I'm already at the point where I'm feeling seriously shitty paying $60 for a new release. I have to weigh my personal desire for the content with the price, and often I've declined to pick something up. I'll wait for a sale.
Justify a higher price all you want. At the end of the day, this is the argument my mind goes through. Jacking up that price just makes the argument with my wallet end that much sooner.
I don't game much, but I get the impression that a AAA game costs $60 and provides about 20-30 hours of entertainment. That's cheaper than a a movie theater and roughly on a par with a rental movie. It's more expensive than watching the streaming service you're already paying for, but would a streaming service have that much more content you want to watch? Or were you thinking of a completely different activity -- exercise, reading, etc?
You seem to have a pretty firm idea of how you feel about it, so I'm curious. HN readers are often in fairly well-paid professions and even $60 is unlikely to be a serious cost, so I'm interested in how they go about making spending decisions.
https://www.vice.com/en/article/a34ede/why-have-skateboards-...
Better technology makes things cheaper. If it doesn't, that's a problem and we should be asking ourselves why.