Learning to build something people want, which is the core of the Startup School curriculum, really doesn't depend on where your funding comes from!
At the very least, understanding what the process is supposed to look like will help folks in those nascent scenes identify when something is amiss.
I think nurturing a side project into a full-time business is a whole different skill that's actually quite difficult and requires even more luck than bootstrapping or VC-startuping.
A business is more broad and deliberate. From the get-go, you need to constantly be talking to many people, have a process for validating the problem, track metrics, plan your time, think about opportunity costs of pursuing different paths, have sales funnels, marketing, scope things out, etc.
It's quite difficult to work on something enough on the side to build momentum and get it rolling, and it's extra hard to maintain that momentum for long enough for it to reach "escape velocity," that is, to become profitable to where you can quit your day job.
So the challenge of managing the two jobs, and specifically transitioning from day job + hobby (at the beginning), to two jobs but one doesn't really pay well, to finally quitting the first job so you can focus on the bootstrapped project...
That's just a whole different beast from somebody who quits their job and starts a business (with or without raising money).
On the plus side, time away from projects allows me to view them with fresh eyes and identify what could be better and/or pivot.
The core curriculum doesn't have anything about trying to get investors. There's one video about what YC looks for in a startup application, but even that's still useful for a bootstrapper (clarity of thought).
- Rob Walling podcast/blogs
- MicroConf
Are some useful resources to start with