But for an indie game like Factorio with so much development, features, interactions, etc it's almost mandatory.
I'm sure most games have a big automated testing suite though, there's too much in there nowadays to warrant manual testing.
Also, a lot of these kind of games are also highly driven by art style. Which is really hard to capture in automated test suites. Add to that the complexity of a 3D world and all its interactions and associated math.
>Also, a lot of these kind of games are also highly driven by art style. Which is really hard to capture in automated test suites. Add to that the complexity of a 3D world and all its interactions and associated math.
To be honest I wouldn't know where to start testing the art stuff, but the crashes should be doable automatically relatively easily.