Why Instapaper Free is taking an extended vacation
marco.org
marco.org
AND there was a free version out.
He's neglecting the "critical mass" factor.
The free version helped him sell the full version until it reached that "critical mass" that was required for the popularity of the full version to continue to drive sales of itself.
I've personally found that by just offering a paid version of an app from the beginning is quite frustrating. But once I put out a free limited version, sales took off. So, MAYBE I'll try losing some of my free versions to see what happens, but I think that free-to-paid actually works just as well.
Flash game developers do this (see Canabalt, World of Goo), so extending the model to iPhone apps isn't a bad idea.
From the investigating he did it didn't look like the free version drove the paid one. Evidently very few people signed up on the free app and later showed up on the paid one.
See the "Every app is a special case" section.
There was already a 'web only' service before there was a web app and together with the free version that has resulted in a lot of people 'knowing about it'. Once you reach critical mass, further sales can result from word-of-mouth advertisements and 'having heard of it once'.
We would have to do a verification experiment: go back 18 months in the past and pull the free version from the appstore. There is not a doubt in my mind that that would have turned out bad for Marco.
I happily pay for quality apps. Why? It's going to cost me anywhere from $1 to $10, and that is honestly chump change for an app that will provide much more in value.
For some reason, if you give away your work for free, all of the cheapskates and losers come out and start insulting the service and/or claiming they didn't get enough support.
What do people expect when they don't pay for a valuable app...?
Yes, jailbreaking makes piracy possible, but Cydia has multiple warnings about adding the repositories required for piracy. In fact, our best statistics show less than half of all the jailbroken devices have pirated an app.
I agree with your points, but I don't want people to misunderstand the point of jailbreaking: jailbreaking is about controlling your own device and doing things the App Store doesn't even conceptually allow.
Can you give me some tips on how to discern quality and safety in Cydia packages, or are these things simply endemic to the jailbroken app ecosystem?
http://blogs.wsj.com/digits/2010/10/04/iphone-apps-transmit-...
But honestly, I'm more concerned with quality than trust. I think that malicious apps are probably very rare on Cydia; I'm more concerned with background processes that eat battery life, changes to the underlying OS which make the phone unreliable, buggy code with unintended side effects, etc. I don't think this is the norm, but I have very little information with which to separate the gems from the junk.
On a computer, installing apps with no restrictions is the norm, and so there are countless forms of social proof to discover which apps are safe and reliable. I'm looking for something equivalent for Cydia packages, as well as detailed manifests of what is installed and running with each install. (Perhaps I should just stick to paid packages, where the author has higher incentive to maintain quality.)
But you try telling that to someone who isn't so technically inclined. To the average joe, jailbreaking probably equates to pirating, just because it enables you to do so. Just like "torrenting" isn't the same thing as "pirating," one will often find that the mainstream association of torrenting is that of piracy.
However, it makes me feel slightly better than the majority who are jailbreaking their phones aren't sailing the seven seas and looting and pillaging all of the apps that they can find.
If there's a free vs. paid app that I want I will always go for the paid app. I never tried Instapaper free.
This is exactly what Spotify experienced when they announced they were going from free -> not so free.
http://www.spotify.com/uk/blog/archives/2011/04/14/upcoming-...
Cydia is awesome. Piracy is not why.
But otherwise I do agree with all you wrote!
Though, I have to admit, I sometimes enjoy enraging pathological customers. On the phone, I have told them they are fired, and not welcome to come back to my website ever again. I sometimes pretend to be a nearly deaf old man when dealing with their complaints. It makes my day when a pathological customer calls now. Unfortunately, I only get a call from a pathological customers every other month or so.
That's possible, but they will be a factor in your business if they are unfairly slamming you in reviews.
ReadItLater's free version is rated 1 star less than the pro version. All of the 1 star reviewers appear to be worth ignoring.
I'd install something like appirater to try to drown out the morons, and boost ratings. https://github.com/arashpayan/appirater/
"The math to explain this is simple: most Free users won’t give me anywhere near $3.50 worth of ad impressions."
So, a free user is less valuable than a paid user, fair enough. But not 100% of people who would use the free version will buy the paid version.
As he said in the second paragraph, "it’s hard to say which portion of the increase, if any, is attributable to Free’s absence"
While I'm not saying this is for sure, it is a possibility that, while one user with adverts gives him less money than one user who pays, cutting off all the free users could lose more money in advertising than it generates in sales.
Does "[t]he tech community" even have that belief to begin with? The techies I know, both OSS contributor and not, believe that there is value in giving away some things (e.g., open sourcing projects) but proper and expected to charge for other things.
While people may not agree on what exactly should be free I've met no one who flatly claims hard work should be given away for free.
Titanium Backup? Paid. ROM Manager? Paid. Treking? Paid. Android IRC? Paid. X-Plane? Paid.
Android users have no problems paying for apps. Non-Android developers are afraid of the unknown.
The two apps have the same content and the sales funnel is exactly the same. (The only difference is the iOS app has lots of 5-star reviews.) It seems clear to me that Android users can't or won't pay for certain kinds of apps.
btw, another post from marco that shows his skepticism towards Android: http://www.marco.org/2011/04/02/time-bombs
Findability within the Market might also be a factor. A search for "swedish" in the App Store, and it's on the first screen. But it's quite a long scroll down on the Android Market.
I'm sure some people find apps from within the store (e.g. searching for "swedish") - but I expect most to come from youtube (where there are lots of GoSwedish videos) and then search for the app by name.
Update: Or maybe I just need to do more to get the word out. I sold 10 Android copies yesterday! (Thanks HN!)
Also perhaps Android users are not indoctrinated to the Apple "walled garden concept", and expect to find these on an Internet website rather than in an application. I certainly find the concept of a guide to bike repair or learning Swedish in the form of an application very odd. An application store isn't the first place I would consider looking for this type of thing.
I was going to release a free version on Android before writing up my experiences. I thought the liberal return policy on Android would eliminate the need for "lite" apps - but the return window is only 15 minutes which seems a bit tight. Better to have an app where you can fully evaluate it and then buy when you're ready.
ReadItLater Pro for Android is clearly analogous. It was released at a $1 launch sale price (80% off, they say) on March 9; 11 days later it crossed 10,000 downloads from the Market. That seems like a substantial demand and willingness to pay for it on behalf of Android users. http://www.appbrain.com/app/read-it-later-pro/com.ideashower...
That's less extreme than it sounds for several reasons:
- Android's market share was tiny for the beginning of 2010. It didn't start taking off until mid-year with the EVO, Droid X, Galaxy, Desire, etc.
- There were way more paid apps for iOS than Android in 2010.
- Android apps more commonly use ads than iOS apps, which isn't captured in app store revenue.
I'd still expect that the median iOS app makes more than the median Android app today, but the difference should be much less than 20x.
He'd have to rewrite the whole thing in Java, modify UI to fit in Android environment, maintain two code bases and try to keep feature parity.
He's a one man shop, he decided against it, and I agree with his decision.
Marco I really hope you change your attitude towards android, there are definitely people out there who would happily pay for an android instapaper app. That said, I understand if you don't and want to say thank you for everything you've done so far, even without android support it has been a very useful application for me.
http://jacquesmattheij.com/Double+your+price+(and+no,+Im+not...
These two articles definitely make a case for experimenting with the pricing based on your market and target audience to find the sweet spot.
My impression of the app at this point was that either the developer is a fuck up or that I've been geo-locked out because I'm not in the U.S. Actually the second implies the first. I didn't care, I just stopped using Instapaper.
On the basis of this post, I took a leap of faith. Despite a complete failure of user experience with the free app, I bet $5 that maybe the paid app would, well, work. And so far it has.
Marco, if you're listening, you make some great points in this post, but your upselling in my experience is... as described.
Part of his rational is that some tiny percentage of the free customers complain, and write negative reviews. Marco should man up and simply accept he has a good product and is a talented developer. That way he doesn't have to give a damn about the haters. It is sad that the %.1 of the population that is inherently bitchy, is driving his business decisions.
If it gets under your skin and you are meeting your revenue expectations is there a good reason to invite haters to your party?
Are there any specific sites/types of pages you've had trouble with?
The free-to-pro transition seems to work better with a single app using in app purchases (to remove ads and unlock features) than with two separate apps.
It's possible to structure the experience in a free app to make the upgrade more compelling too. Thermo and Astronut (both for iPhone) are two examples that handle it well in different ways: Astronut (game) presents an upgrade option when you reach the end of the first stage; Thermo (temperature widget) shows an ad at the bottom with a tempting X button -- when you tap that, you're prompted to upgrade.
Not only did sales increase incrementally, but nobody seemed to notice.
What does this mean? This "nobody even noticed!" attitude he expresses several times seems very ignorant to me. Sure, very few people heard that Instapaper had a free iPhone app, didn't look for it right away, then a month later searched for it, saw it wasn't in the App Store, and emailed or tweeted Marco personally asking what happened. This is the only chain of events I can see leading to a potential user giving Marco direct feedback, the lack of which is what he seemed to interpret as "nobody noticed."If you change a bunch of road signs, but everyone from the neighborhood is on vacation and so no one sees the new configuration and exclaims "What is this?!", does that suddenly mean that new drivers won't act differently in response to the new road sign configurations? Note that assuming that somehow "everyone from the neighborhood is on vacation" is not at all an unrealistic assumption to make. People who had already downloaded the free app were golden when he removed it, so long as they didn't wipe their iPhone or upgrade. You could argue that maybe they would've thought "huh, why haven't I gotten updates in a while?" First of all, I doubt anyone thinks like that. I know I certainly don't think about updates until the App Store tells me I have 10 and I get frustrated at it; I only notice when apps require updates, not when they don't require updates. Second of all, they may have just thought the free app would be getting less updates than the paid one.
And there are countless other reasons why "no one has personally emailed me about the absence of this" is a terrible reason to conclude "nobody really cared" and especially (what I think he is implicitly getting at) "no potential future buyers of the paid app were turned off by the absence of a free app." Maybe they only cared a little and got bored once they couldn't find it in the app store, but otherwise would've been engaged by the app or (since he acknowledges that there are few converts) have been interested enough to tell friends who would eventually pay for it. Maybe, and this is _crazy_ to propose, a significant number of geeks went looking for the free app having heard a lot about Instapaper, saw there was no free app, were pissed, but didn't know or think or care to email Marco about it; maybe they thought he did it purposefully and didn't want to bug him, maybe they were intimidated, maybe they didn't know who Marco was, etc.
Horses for courses... it all depends on what type of market your app caters to.
I think marco's point about the free version creating a "bad neighborhood" around his paid app really nails it. If you're not generating appreciable traction from the free version, but are starting to develop a negative image and generating significant headaches as a result of it, it's probably a smart move to suspend the free version.
I would guess one reason he doesn't hear complaints about the loss of the free version is because ReadItLater and others have a free app to catch these users. He talks a lot about the cheapstakes that wouldn't upgrade, but the free version couldn't get me to register when I tried it. When it worked afterwards, it was so stripped down it wasn't funny.
In contrast the decision to buy the ReaditLater (same priced at the time) pro version was natural, and I kept the free version on devices I didn't care to sync.
At least, he is totally right, after using the Instapaper free version, I am bitching a lot.
But then I kept hearing about how great Instapaper was. I didn't get it. My experience with the free app was bad so I didn't know what I was doing wrong. Instead of writing a terrible review of the free one, I went ahead and purchased the paid app.
And now I'm hooked. I find Instapaper to be incredibly useful and love its simplicity. I then turned it on in my Twitter client, expanding my use even more.
The free app is a detriment to Instapaper rather than an asset. Marco is likely better off sticking with a great product customers are willing to pay for who end up loving the service, than having a mediocre app that doesn't build up a fan base that translates to paying customers.
Keep up the great work Marco!
The point that resonated with recent experiences was this one:
"How much effort do I really want to devote to satisfying people who are unable or extremely unlikely to pay for anything? (This is also a major reason why I have no plans to enter the Android market.)"
also his note about not needing every iOS-device owner. And his footnote illustrates just how huge the iOS market is:
"If “only” 1% of current iOS-device owners bought Instapaper, I’d make about $5 million. I’d love to have 1% of the market"
That's theoretically true, but how true is it? What percentage of people who have used the iOS app have also logged in via a desktop web browser? How many people have only logged in via a desktop web browser.
A look at the web server statistics would prove quite fruitful - it would tell the author where to spend development time. Do most of the active users have an iOS device? Do they ever use the mobile safari 'read later' bookmarklet? Spend time getting iOS push to push new articles to the app vs. time improving other things; but only if the data justifies it.
I happily pay the quarterly subscription fee and would love a full-featured application to go along with it. That said, I no longer own an iOS device.
Freemium has a lot of perks, the chief one being - getting the word out about the product. How many people would know about dropbox if they didn't offer a free version?
This is after reading about Instapaper everywhere and hearing from close friends that it's almost the main reason they even have an iPhone (which was probably an overstatement on their part).
Edit: Can we please stop the tired argument of "you paid 600$+ for the device, what difference is 5.00$..."?
It's like people who pay 6000$ for a HDTV don't mind paying 100$ for the HDMI cable. Some people do indeed do that, but I for one determine the value of an app or accessory based on the sunken costs of the device. I value a HDMI cable's value at about 5-10$ because that is the cost of a quality one from Monoprice.
There's a middle ground between only having a Paid app and giving a way a full featured, Free, ad-supported version. For example, you can create a Trial version that stops working after a certain amount of time. If you're making a game, you can only have the first few levels in the Free version. If your app creates content, then you can make a Free version that works exactly as the Paid version but does not allow for saving the users work. [I'm assuming these tactics are not forbidden by some EULA or whatever.]
Anyway you get the idea: there are alternatives that let the user see if they think your software is worth buying that don't involve giving the entire thing away and hoping to get enough ad impressions / conversions to make it worth while. Why so many iOS developers go this route instead of the above and just give away their app with some low eCPM ads is beyond me, though I've only dabbled in iOS development so maybe that's just what works for people :)
But at the same time I never would have bought the app if
I didn't use "free" for several weeks and got the idea it
was useful.
I second this. Having experienced the free app and having bought the full app as a result has also resulted in two other people directly purchasing the app. There's a network effect that starts at the free app. The free app may not be necessary anymore, but I doubt it was never necessary in the first place. I think that would have flattened the sales curve quite a bit.I know I'm in a minority of users, but I still think the free is useful.
Having initially spent many months using my iPhone and not paying for any apps at all (only downloading free apps), I took my first step into paid apps with a cheap $0.99 app, and realized that for the small price, it made my app (and phone) experience a whole lot better. After that, I was always willing to spend money on apps (even if it was just for experimentation) and Instapaper became one of the first apps I bought.
I don't know if this is an unusual thing, but I've noticed a lot of my friends act in a similar manner. After paying for that first app, they are very willing to pay for more. And you'd be losing some very good customers if you removed the free app.
I suppose I understand Marco's decision even after all this, I'm still unhappy that we might see it go.
He's presented empirical evidence that he's not losing any, the exact opposite happens, he gains customers by not having a free app.
You've presented your gut feeling.
There might be something behind the 'critical mass' argument that some are saying, but that's impossible to test. Yours seems very wooly though.
More importantly, the argument of "he'd lose customers if he removed the free app" is about long-term, future effects. I perceive that Matt is trying to say that, say 1 year from now, the paid Instapaper app will have fewer customers if there is no free app in that interval than it would have if the free app had existed in that interval. Of course, this is fundamentally impossible to test, and is based on gut feelings, but it was not disproven by any "empirical evidence" presented by Marco. But it's no more unreasonable for any of us to have a gut feeling in this respect. Personally, I believe a lot of Marco's rationale, and do think that he's better off now without a free app, but he certainly did not prove this conclusion.
But I stand by what I said earlier: he will lose some very good customers. I didn't mean he will lose all, but some. He knows that, and is willing to accept it and is betting on the fact that the number is very low.
From the article: "If I don’t have a free app for a long time, I’m certainly going to miss out on some potential long-term conversions. But how many, really, and what would it cost to chase them?"