By the way, I appreciate your use of U+0305 combining overline. Did you enter those manually or do you have some neat way of doing it?
I still don't have a good way to discover compose sequences other than by groveling through xkb and compose files. I really wish there were a character-palette tool that would tell me how to type the characters by introspecting the current input settings.
If you do the calculation, with each step it goes towards 0.124999999999
Also known as .125.
However, you have to be a special math something to have any of these kind of number "oddities" be anything meaningful. I wear mine like a badge of honour
That said, games traditionally have a point where development stops and doesn't resume (not counting from more live-ops-style games today), so the calculus of that sort of thing changes to management.
edit: Dont know the format for proofs but heres a try.
1/49 = i=1 towards inf
sum 2^i*100^-i
Imagine my amusement when I ran across a Project Euler problem where those digits were the answer. I recall just looking at it and thinking I __know__ this one, there's no need to code anything. An easy point, but I didn't feel like I cheated on it.
So the property it has is:
1/n = n (2/b^2 + 4/b^4 + 8/b^6 + ...)
which by geometric series sums to 1/n = n / (b²/2 — 1)
n² = b²/2 – 1
So this works precisely because 7² = 49 = 50 – 1 = 100/2 — 1.Calculating some of these out these appear to be the Newman-Shanks-Williams numbers [1], the next one is 41 in base 3364, where
1/41 = {0}.{82}{164}{328}{656}{1312}{2625}...
notice the 5 finally coming from some overflow.But, supposing that we just like the idea of starting with some digit d and then the next digit being k times that and the next digit being k times that, we get a more general set of numbers,
d/b + dk/b² + dk²/b³ + ...
= d/(b - k)
Given that, this becomes much more boring. So for example for doubling in base-100 we think about 1/98 (b=100, k=2) and we find 1/98 = 0.01020408163265...
and factors of that 98 also may have similar patterns, so 7 has this strength because it is a factor of 98.So for example we want to think about 1/7 in base-12, this suggests that maybe we should look for things that quintuple base 12, but that rapidly overflows base 12. So we do the same trick as 1/7 where we take pairs of digits, and maybe things quadruple base-144 (since 144 - 4 is 140 which is divisible by 7), and so we find that
1/7 = 0.{20}{82}{41} repeating
and if you squint closely you can see starting with 20, quadrupling to 80, quadrupling to 320 but then getting a bit unwieldy. Of course even on single digits 12 - 2 = 10 which has 5 as a factor so you can expect to see a pattern in base-12 on 1/5 = 0.{2}{4}{9}{7} [repeating]
which you can see a sort of "2, 4, 8, 16," pattern happening.The other base that I really like is nonnary, if we met aliens we might find that they count in balanced nonnary with digits -4, -3, -2, -1, 0, 1, 2, 3, 4, (so like 7 is actually {1, -2}, 7 = 9 - 2), but it's harder to search for patterns in that because you really feel the cap of having only half the base to count up to before you carry.
=14285712
+0000000224
=1428571424
+000000000448
=142857142848
+00000000000896
=14285714285696
+0000000000001792
=142857142857....