DLSS could be an absolute godsend for VR, if you imagine the next gen of HMDs at ridiculous pixel densities but the game can cheat and basically fake your peripheral vision.
Generally speaking manufacturing proprietary features like that see poor support long term.
Physx, hairworks, SLI all come to mind.
That being said, AMD cards tend to age better than NVidia cards. My R9 290X went from being inferior to a 780Ti to 12-15% faster.
We don't know for how long AMD has been developing their raytracing, or how much effort they've put into it.
What we know, however, is that the consoles use AMD tech this time around, and that's what games that run on both PCs and Consoles are going to be designed for.
This should clean up quickly though.
I wouldn't jump to conclusions. I'd instead wait until third party benchmarks.
AMD has the advantage of being in both Microsoft and Sony's new consoles, too, which in practice means games are going to be designed for AMD's RT.