Blender Conference 2020
conference.blender.org
conference.blender.org
Its UI never agreed with me that much, but watching experienced users, it reminds me of VI. As in, it appears to be optimized for power users, rather than ease of use, or discovery. It does seem to have been steadly improving. I'll try again.
It's been a few years so I've forgotten them, but should I need to learn Blender again that will be my go-to.
I've not tried to use blender for a while, but I love applications that give you a command palette, especially when they get proper fuzzy and prefix matching like this. Like the dude in the video says, it must be a godsend for non-native english speakers with something as complex as blender.
[1] https://video.blender.org/videos/watch/791b0736-9a55-4b72-9e...
Well, disregarding (h/c)racking the server or some other abuse I suppose.
Edit: Honestly, I think it's more important that it exists than that it gets heavy use. As it is now, it allows Blender to A) Have a better platform to link people to, and B) Have a fallback if Youtube starts causing problems.
I honestly think A is more important.
These FOSS conferences are a huge deal and really thrive on community support. I encourage you to go, if for no other reason to get a feel for where the projects are going.
It was a blast and the tutorials were great. Using the software was a pleasure.
Looking forward to the next few months were I will have some time to just play a little bit more with it.
* Gets good enough, but not great. Then most contributor lose interest and the pace slows. It makes the original roadmap impractical and more devs lose interest, which spirals into a dormant project (Inkscape)
* Maintained flawlessly, but no new groundbreaking features get added and there is a slow exodus of users toward new-shiny until it is a perfectly bug-free irrelevant piece of code (most JS stuff, GnuPG, some crypto libs, OpenBSD).
* Maintained into the ground by aggressive/oppressive/elitist/cultist/dogmatic core team followed by a split of the community (pre re-merge of glibc/eglibc, GCC/EGCS, ffmpeg/libav, Gnome/MATE/Cinnamon/Unity, Vim/NeoVim, all of Suckless, most of GNU)
* Fancy/overkill roadmap made at a time when there is plenty of contributors, but so hard to achieve most of them give up before the finish line (KDE4, GIMP 2.10)
* Unresponsive/exclusive community toward new contributors and/or SJW attempts accidentally FUDding a previously functional community (lets not point fingers and start a flame war)
* Unwillingness to break things or pay up the tech debt in order to stay relevant (EMACS, pre-LLVM-era GCC)
* Break everything consistently and often and/or remove your contributions because of a dogma (Gnome)
* The Free-software people and the commercial contributors revolt against each other (OpenOffice/LibreOffice/StarOffice/CollaborraOnline, OwnCloud/NextCloud)
* Misguided attempts at making money by breaking things for your users (GhostScript, eLive, Mepis, Mandrake, every project who moved to AGPL)
* No attempt at ensuring the project can exist without its founder (CentOS, all single-person-army projects out there, all BDFL who refuse to let go when they lose interest)
* Sabotage (ion3, ffmpeg, Cyanogen)
* Suicide by committee (many Apache/Eclipse foundation projects like Apache OpenOffice)
* Make a major incompatible upgrade with no clear migration paths (Python, GTK, KDE, Gnome, AwesomeWM)
* Promise a major upgrade, tell your users to wait for it, then backtrack (Perl)
* Maintain multiple branches of your software forever until you fragment your user base so much you compete with yourself and lose to new-fancy (OpenSSL, pre-rolling Firefox, MySQL, most "enterprise grade stuff")
* crazy rebranding ideas leaving most of your users unaware of the new project (Apache OpenOffice, my own SFLPhone->Inutchuk->Ring.cx->GNU Ring->GNU Jami->Banji fiasco, KOffice).
Blender had more and bigger updates at a faster pace than any of the programs I used in the past decade. This includes commercial software as well.
And surprisingly there was never a single update that broke something for me or that. Most of the time it was more like: "Remember that thing that took you half a week to render? That now got 10% faster, because magic".
The commercial past of Blender doesn't really play that big of a role other than the very efficient binary file format it gave us.
Blender's usual problem is "where did they hide that feature in this update?" Questions on that come up in the forums often. In the 2.8x series, visibility of an object is controlled by three different checkboxes in different places, all of which have to be on. Importing older Blender files sometimes resulted in some of them being off.