Why Do Virtual Meetings Feel So Weird?
sapiens.org
sapiens.org
I'm not diagnosed but have several aspergers/autism traits. The ones relevant to this are... I don't make eye contact and am largely blind to all but the most blatant nonverbal communication (ex: sobbing). Additionally, I have a flat affect (don't express emotions through facial expressions the way others do and have a monotone voice).
At my current work no one uses a camera, so there's not even the chance of seeing facial expressions or making eye contact either direction, though presumably people notice my monotone voice. I feel like this work environment has finally putting me on a near level playing ground with my coworkers.
I've never been "liked" so much by people, coworkers or otherwise. Last week one told me I was the nicest person he'd ever worked with. Normally people perceive me as uncaring due to my personality/behavior quirks. I tend to have less social needs than most people, but it's still nice to be thought of positively rather than negatively.
It never occurred to me until reading the threads here that people would have feelings about these communication attributes they are missing out on. I often forget that people communicate on more layers that I do.
My preferred medium is voice: I still find it easy to tell whether the person is paying attention, get the synchronicity and the information throughput that make it possible to ensure we’re on the same page, all while dealing with less noise.
That said, many-to-many conference calls… I dislike those generally, video or audio.
During our friendship, I tried to make him feel better and support him, maybe helping him feel something. The truth is that it ends up being just psychologically exhausting, and despite being the only person he trusted, once I decided to insist in having contact with him, he just didn't even try. For long I have thought he was just a jerk who doesn't care about people, but your comment makes me wonder if there was something wrong with him (not trying to be offensive, I just don't know how to make a difference between being a jerk vs. having some kind of dissability/difficulty/handicap).
Seeing that you (may) be knowledgeable about asperger/autism, I wonder what would be your take on this thing.
Did your friend actually ask you for help? Or did you just decide on your own you needed to "make him" feel things to your satisfaction? Why would you feel like "insisting" on more contact from someone than they want is a healthy thing to do? Frankly your second paragraph sounds awful.
While I'm not intending to start a heated conversation here, I don't know what you have gone through and I'm pretty sure I make mistakes, but I do feel your tone is accusatory and definitely inappropriate when you don't know the full context of anything.
In hindsight, maybe asking someone on the internet about this was not the best thing to do. Thank you anyway, I appreciate your time.
So it's quite likely that people who tend towards Asperger's or autism not only deal better with working from home, but will also be more successful in their organisation than they'd be under different circumstances.
So milk this while you can, I guess.
* We still don't have a button to signal that we intend to speak; we don't need a fancy "pressure sensitive chair" to accomplish this.
* Video conferencing apps still refuse to show everyone the same layout of faces. Because we don't share the same virtual space, of course our experiences feel disjointed.
* We can't silently "react" to someone else speaking, making it difficult to intuit the consensus opinion. These reactions need to appear on _their_ tile, not on your own (looking at you, Zoom).
These are not hard to implement, but conferencing solutions are so sticky that they just don't seem to have the incentive to improve their stagnant UI's.
MS Teams has a "raise hand" feature, is that the type of thing you're thinking about?
https://support.microsoft.com/en-us/office/raise-your-hand-i...
Basically the situation we need to avoid is the example raised in the article, wherein two people stumble around each other trying to figure out who should speak and who should back off. The reason that happens is that both participants have no clue that the other person is about to speak until they already have.
Discord solves this beautifully with push-to-talk. Since I have to press the push to talk button _before_ I speak, the UI can hook into that to naturally indicate that I intend to speak just by lighting myself up. I can just hold down the button and wait for the current speaker to cede, or jump in myself at a suitable pause. This latter case is now possible since everyone in the chat can see that I am about to do that, rather than be caught by surprise. But more importantly, _I can back off myself_ just by letting go. In Teams, you'd have to "rescind" the raised hand explicitly (not even sure if this is possible).
Now combine this with a shared virtual space: everyone sees the same order of faces, and when someone pushes-to-talk, they move up. Everyone sees this at the same time, so it's much more natural for that person to start speaking!
I think a "request the floor" button still has its place in much larger group events (imagine a seminar), but for small to medium meetings it's pretty overkill. The goal should be to lower the bar for fluid conversation, rather than to formalize it into a turn-taking process.
Jitsi Meet has this: https://meet.jit.si/
Why not?
A push-to-talk system with shared layouts solves all these problems, is scalable, and doesn't require cameras.
Or we can live with the reality that some people will shell out for low-latency setups. There is room for both.
I've also found it extremely noticable when someone is screen sharing, and their screen share lags behind their audio several seconds often. If they are going through an interface fast, it can be hard to tell what they are referencing on their screen.
It gives me the freedom to pace/walk/move without being tethered to the laptop/desk/screen. Now... I often connect in there as well, so I can see any shared screen, but if I need to walk away for a bit (coffee/etc) no one knows, but I can keep listening. Muting myself on phone is easy too.
And yes, I've found it helps with some audio stuff too - often I'll hear other people making comments about losing audio, or delays, but I rarely experience those when dialed in by phone.
Natural breaks in the conversation don't work virtually right now.
There is a raise hand button in teams. But as all our meetings are small enough, we never used it, so I don't know how useful it is
Not all that useful really. The icon is small and gets easily missed. Also, when you're presenting, you can't see it at all which is mind-blowingly stupid to me. If there was ever a time I want to know if somebody has a question, it's when I'm in lecture mode and can't see people's faces.
I understand you want the experience to be as automated as possible, but in large meetings it would be extremely useful for at least one admin type participant to have access to tools to diagnose sound issues. Same for layout, I don't understand why there's no way to force a particular layout. In Webex, you can't seem to be able to view chat and video at the same time, which is idiotic. Just sharing an URL is cumbersome.
The simplest way to accomplish this is through push-to-talk. Since you have to push a button before you can speak, the UI can highlight your speaker tile and allow others to acknowledge your intent. It's much more fluid and natural than formally "raising your hand" and then having to rescind it if you decide to back off. The point is to provide low-level primitives that can become almost reflexive parts of video chats.
While there are non-verbal cues that indicate that you have something to say, my experience with physical meetings is that those cues get completely overlooked anyway.
[0] I think the audio still plays, but at a greatly reduced volume.
However, that is for one on one conversations. Unless everyone has reasonably decent comms (10 people, with video: roughly 10Mbs-1 each way at about 10ms to ISP router) then drop to voice only. You only need 64Kbs-1 for a high quality voice channel. Mobile quality is about 16Kbs-1. The killer is latency and the related jitter.
I spend quite a lot of time twiddling various parameters to get voice comms to work as well as I can. Latency is the biggest contributor to quality.
We had a virtual meeting where we almost insulted each other with my manager. For the context, we are real life friends, and even though we sometimes have heated arguments, as it was the case here, it never went that far.
After we calmed down, we talked to each other and realized that lag played a huge role. She thought I was constantly interrupting her and I thought she didn't listen to me. In reality, it was just a network problem and latency was over a second, but we didn't realize it as we were too busy arguing.
Virtual meetings are fine when people take turns speaking and no one is interrupting. But when you are debating, brainstorming, or working together on a problem, even a small amount of latency makes it terrible.
Here's an example of tech that could fix this, using gaze tracking and 3D reconstruction to make the screen behave as a stable "artificial window" from your room into the other person's room, changing the view as you move your head. That way you can look at the other person and make eye contact naturally: https://www.fastcompany.com/90498000/move-over-zoom-this-mag...
Q: The Interrotron? Did you make up the name?
A: No, it was named by my wife, Julia Sheehan. She liked the name because it combined two important concepts — terror and interview.
Not having the camera physically at the bottom of the screen (closer to the keyboard rather than at the top) like I believe the Dell XPS 13 has (or had?).
It just mostly shows the inside of your nose to people. Dunno how that got through QA.
https://developer.nvidia.com/maxine
The 3D reconstruction piece is interesting -- it ends up being a video compression algorithm as well. It replaces a video codec with a GAN algorithm. It takes an initial high-res snapshot your your face (keyframe), maps out a set of keypoints which gets transmitted to the other end. The algorithm at the destination uses a GAN to reconstruct the face. Because keypoints (vectors instead of raster) are an order of magnitude smaller than images, this results in a very high level of compression and very low latency video conferencing on low-bandwidth connections.
https://www.youtube.com/watch?v=NqmMnjJ6GEg
This idea is not unlike Apple's Memoji which uses facial recognition to create an animated emoji, except this reproduces real faces over the wire.
Interestingly, we do audio-only calls in my company and I don't miss the video at all. Maybe that's because the implementations I've seen so far have all the issues listed in this thread and if it the video was actually good enough it would prove to be an enhancement.
I have ran companies like this for 25+ years, sometimes with people (as co-founders) I have never even spoke to (and never saw); works fine; I don't notice the difference (besides that I find this way of working more efficient).
But i feel it's not as good for selling your ideas.
As a co-founder, you need to do a lot of selling, how did you manage that ?
It's not just latency, it's the non-verbal cues, dynamics (including silence that often represents acknowledgement), "energy" and rhythm that I miss about in-person communication.
You're right. Talking on it feels much better than talking on the phone or video conference.
Spend years online with friends I've never seen. Most of my colleagues tried Tetris once and think games are an absolute waste of time.
Thanks
Wonder how the younger generations opinions on this differ to the older generation?
> The COVID-19 pandemic has meant that many more people, like these engineers, are working on complex tasks through computer screens
It’s an interesting view of what it means for people who were mostly working on physical goods with physical tools, or in a “legacy” context with enough tradition that they have dedicated paper/boards/artifacts to work on before digitizing.
It’s a given that these jobs will never get to the same level of communication as being in the same room day in day out working on the same physical items, and the article is a good walk into what is missed.
Now usually (and I'm sure others as well) fidget and fiddle at times when bored or concentrating hard. I have this thing were I will "fiddle" a pencil between my fingers and sometimes use said pencil to scratch my ankles. Once I saw the video I was HORRIFIED. Every now and again I go for an "ankle scratch" my shoulder would dip down and there will be a verifiable "up and down motion" of my arm ! Basically it looked like I was "jerking" off ! :S
Now why the "Ukraine/Odessa" supplier part was import was because the "sales rep" was no mere "boring-pocket-pencil-procter-looking-dev" - it was a beautiful East-European woman !
TL;DR: Sit still in meetings even virtual ones !
I find there is an overall larger upside to virtual meetings than physical meetings.
Not more productive, but more efficient in the sense that they take less time; everyone on our team has to travel to meet in person, so in the end, it has to be conf calls. I also do not feel it's that big a difference; I prep for calls the same as in person meetings, usually they end fairly quickly because everything was pre-cooked in email / chat.
Secondly I generally have a workpaper of some sort or a set of notes I am working off of during a meeting. During a virtual meeting I can talk, look at my notes and type without having to constantly give eye contact to the client. I can acknowledge what they're saying through non-verbal cues as I look at my notes and type.
Thirdly, it's much easier for myself or the client to share our screens during a conversation.
Edit: Due to COVID our ability to work remotely from other cities is also expanding. It is much easier for me to rely on Google meet or Teams to dial a colleague in, rather than hope that the client has a working AV system to dial them in physically.
I'm expecting a lot of potential improvements and opportunities in this area.
> Engineers who worked remotely with the engineers in the U.S. said, “We miss the hallway stuff.” Andrei told me that when he spent time in Houston, he was able to build a mental map of “who knows what.” When he got back to Romania, the map got out of date quickly.
How the hell are you supposed to keep knowlage like this? What if someone leaves the company. Whay if you have someone new? Why would every person need to build this map. Create it once, share it with everyone, make it accessible and editable.
IMO online work often magnifies the issues that are already there.
Pick your combinations of what pros and cons each team member brings, but it’s rare for the unvarnished truth about your people map to be exclusively positive.
By talking to people on a regular basis?
This problem isn't new and even affects open source. Which people in the Linux kernel are experts on which USB drivers? You can look at commits, but that doesn't always reflect the reality on the ground of the people with the actual understanding of the detailed bits of the hardware. Unless you sit on the mailing list and chat server for a couple weeks, you won't figure this out.
Big companies used to have this problem all the time back before ubiquitous communication. Some group would need knowledge about Subject A. They would appoint Person B in the group to be the liaison with Expert C who was in some other division--they would have to talk on the phone, fly to the the other division, etc. to maintain that knowledge Over time, Person B would become the "local" expert and would probably become a global expert as well. How would you find out who the experts are and where they are? You would tap your network and start walking it.
Humans network--that's just how they are.
So it's like keeping data in a RAM instead of a persistent storage. Does not sound like a good practice. I would also say it does not scale.
The advice I usually hear from people running software houses is to have an internal KB. Even experts forget what they told 3 months ago or how the complex process was supposed to go like.
> How would you find out who the experts are and where they are?
Team Directory. Write down who knows what and how to reach them. People figure out in small, focused groups who knows what by seeing who delivers. You don't need to do it in a hallway.
Mute yourself when you're not talking.
Use a client with decent dynamic range compression (discord gets this right, some others don't)
Video adds nothing.
I agree with your other points. One could run a compressor on an audio output easily enough. I have considered it.
Video matters when there is show and tell. In a manufacturing sense, having video makes for a 5x meeting.
People can consult drawings, identify features, express intent and query others about a part that is only rivaled by an actual conference room.
Now I will say skilled people can use audio and drawings to get it done. I can, but it takes many years to build that skill.
Add video and people developing their own can contribute and absorb that ongoing skill much better and that is good for everyone.
I do this regularly and have a / b tested a ton of times.
The fall back is shared photos. Good, but not great.
This is why I can't take HN seriously
Instead, it is creating the false expectation that we have a non verbal channel, when we really don't. This disconnect is at the very heart of the article.
Turning off video removes the expectation. In lieu of better, low latency tools, an audio long meeting is likely higher quality, not to mention lower bandwidth requirements and possibly lower latency as well.
Better that video will be virtual avatar based tools, like meeting in a video game.
You've had your HN account nearly twice as long as the person you're replying to. Why do you think they are HN, but you are not?