Mozilla Hubs – Private social VR in your web browser
hubs.mozilla.com
hubs.mozilla.com
*If you read this and decide to try it yourself, heads up: you have to do some searching to find the gems – the demographic skews quite young and male so you may find jumping into a random world is chaotic to say the least! It's also far from a polished experience. I like to spend time in quieter spaces like the sign-language practise world (it's amazing to be able to practise any time with real people!) and drawing worlds
A world I came across recently that you might enjoy is "ShaderFes 2019" – it's a shader museum! [0][1]
I'm less convinced more serious social VR will do so well initially as I suspect the surrealism and unconstrained creative-weirdness that VRChat makes possible goes a long way to diffuse the uncanny valley and awkwardness inherent with the current state of the technology
[0] https://youtu.be/Em4JYyKu2d8?t=479
[1] https://www.vrchat.com/home/launch?worldId=wrld_f5a298f6-83e...
I completely agree with you that it reminds me of the very early internet. Like the late 90s, when bbs's and prodigy and compuserve and aol and "the internet" were all a jumbled mix.
If you haven't yet make sure to check out Rec Room. Its in a very similar space to VRChat and FBHorizon, but their gimmick is they've invested heavily in "maker" tools so that users can build their own "rooms" (levels) including customized 'game' logic. Its really a VR IDE they just don't call it that.
Few times I've been on there, I've experienced similar to what you've mentioned.
But another few times, I've had some great experiences with clearly adults - notably, playing pickup HORSE basketball games in the lobby.
I literally mean they sounded 11 or younger. Voices not yet having gone through puberty, by a decent margin of years. Several remarked that I was using a voice mod to make my voice deeper. I left feeling uncomfortable.
Thanks for any help.
https://docs.vrchat.com/docs/event-nodes
https://docs.vrchat.com/docs/player-collisions
Udon is heavily node focused at the moment
It's quite new so I think your best bet is exploring it in Unity to see what nodes are available there and watching youtube tutorials by other users who have explored it
https://medium.com/@gfodor/the-path-to-mozilla-hubs-2697e635...
Also here is a talk I gave on the reasons social VR is important to work on for anyone who cares about a healthy Internet:
Seems that accumulating expensive C-suits, firing a chunk of their best engineers and building this instead was sexier.
edit: also it's not clear how accelerating Rust use (meaning rewrites) would help market share in the short or medium term. it seems more like a necessary investment for the long term survivability and has to be paced wisely, like it has so far.
> Recruiting more programmers to accelerate shipping
The one you replied to wrote about firing people, not recruiting more people.
I poked around and considering diving into this more.
Curious about the self hosted version, and I'd like more info about "You will need to provide a database" - type of database needed? link to some articles on connecting DB from one server to another perhaps?
Quick scrolling for terms of use - not seen... I have not read all the docs, but did a search for the words porn and sex and did not find results - I hate to assume things - but at the moment I am assuming it's up to the individual room creators as to what kind of discussions can be had.. and if we self hosted, having some that got into adults only discussions would be fine?
Please allocate more time and energy towards becoming financially healthy. Please.
There's so much demand for a trusted and privacy conscious service provider. Please look at email, domain registration, web analytics, etc, etc, etc.
Please continue your work on this. It's one of the lowest-cost, highest-leveraged points of counterbalance against Facebook's continued attempts to dominate the platforms of the future. In addition, there are numerous monetization opportunities that naturally arise from this effort, so if you stick with it, other Mozilla efforts will be buoyed by its success.
> there are numerous monetization opportunities that naturally arise from this effort
if you want an internet which consists of poorly rendered VRML-looking crap that bothers you for micropayments continuously, ok, sure, but most of us really want something that keeps the big FAANG types honest, and Firefox is one of the keystones of that effort.
This project isn't going anywhere, I guarantee it - but at the sane time I'd also like to be proved wrong on that.
There's literally no one competing with their Quest platform, so they'll be in a market position to turn Horizon into the dominant social environment for a whole lot of VR users.
Without cross-platform social systems like this, you end up in a world where your grandma has an Oculus headset and if you want to virtually visit them you need to be on a Quest as well.
BigScreen is another example that I'm glad still exists. Facebook would like to either own them or crush them: https://twitter.com/DShankar/status/1295825811748999173
> When I announced a beta version of @BigscreenVR in 2015/2016, Facebook reached out. They told me to join them, because they were going to build the same thing and crush us.
> I have many stories like this. I can share a long list of VR devs who have been trampled by Facebook.
Hell, before the layoff, they only had one person working on WebXR for desktop Firefox. Seems like being penny-wise, pound-foolish.
Why do you think so? I don't disagree, but I don't feel that confident about it either.
Or comparing to normal first person video games, you can see your friends' character as a fully detailed model, you know they're controlling what direction it turns, when it moves, whether it jumps. But the character fundamentally isn't them, it's a character that they're controlling.
And that's the weird thing about people's avatars in VR, it might be a low resolution floating torso and hands, but being in VR where the physical motion of their head and hands is directly translated to avatar movements makes it feel like the avatar is a low-detailed person instead of a high-detailed puppet.
The games and other experiences are obviously part of the selling point too. Being able to deflect blaster bolts with a lightsaber, throw droids off the top of a building with the force, shoot hordes of zombies, fly a jetpack, become a wizard, solve puzzles by working together with giant and tiny copies of yourself, have your friends talk you through defusing a bomb, and so many other things that we haven't thought of yet.
Smaller market, but I can see a lot of promise for virtual training simulations as well. Less sophisticated than flight simulator cockpits for pilots, but dramatically more accessible.
ILMxLAB has another project in the works, I think in the setting from the Galaxy's Edge stuff at Disney's parks, which I'm not personally familiar with. But I'll get to try the VR experience, since my headset is a lot more convenient than a trip to Florida or California.
I learned to mouse right handed because that's always where the mice were (and often specifically shaped for right hands). Other peripherals like joysticks and throttles tend to be set up that way as well. First person shooters always have all their characters holding items in their right hand, even if that doesn't affect gameplay.
But in VR the two controllers are often equals - they're your hands, and you can use whichever one of them you like. There's a ping pong paddle or a lightsaber or a laser gun, and the game doesn't care what hand you pick it up with. The lightsaber dojo clip I posted has me using the sabre with my left hand the whole time, but you can even pass it from one to the other mid-game if you want to.
Probably not exciting for all you righties, but I enjoy it.
There's still some room for growth as better products come out for better prices, but I don't see everybody adopting it, it's too much of a hastle.
I think their biggest challenge for growth is that you really have to experience it to get it. People understand what "new Xbox" is all about, it's the same as the last one except improved in easily quantifiable ways, and they'll go spend $500 on it.
VR is still a new thing that people don't understand. But I think it'll get there.
There are cool single-player experiences, sure, but that's not all it's good for. And with standalone hardware that doesn't require an external sensor setup and powerful gaming computer, they're really quite accessible.
I know you were just reaching for an example, I’m just saying it’s a pretty bad one. A better one would be “the kids can spend time with grandparents far away”, that’s an actually-desirable outcome for most people.
For older family members, Echo VR and Void Racer are probably not the games you’d want, but mini golf and bowling you could.
And you always have the “Oh no! My battery’s dying! Nice seeing you!” escape hatch ;)
Just got a Horizon beta invite today but I'd presumably need to merge my Facebook/Oculus accounts to use it. Instead, I'm thinking about nuking my Facebook account (dating back to 2005) and having to create a fresh one for Oculus useage only when they force me to for the Quest 1 to keep working.
I guess it's now or never, since once the account merge is required I'll have a bunch of real money purchases tied to my Facebook account and can't just up and delete it anymore.
https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...
The standard head strap is cheaper, with upgrade options available if it bugs you (obviously that kills the $300 price point, but for most people I think it's fine). The controllers feel and perform the same as before, except now there's a thumb rest that isn't "Oops I pushed the Oculus button."
For certain IPDs between the 3 positions, the new lens setup doesn't work well, but the software apparently does understand more IPD steps and will position the displays properly if you carefully balance the lens position slide in between its spots where it locks.
The worst thing about it might be losing a sliver of peripheral vision at the sides, but from what I understand this only happens if you use it at the wide IPD setting and don't use the glasses spacer. And even if you're one of the people affected by that, the screen is still a good trade-off for the higher resolution and framerate.
EDIT - I should say that's the worst thing about the hardware. The actual worst thing is the Facebook account.
The direction the Oculus/Facebook have taken with the Quest line addresses many of these issues (sacrificing quality of the graphics). VR is possibly going to have its breakout moment.
The first generation of Rift dev kits came out in 2012, and the consumer version didn't ship until 2016.
https://www.theverge.com/2013/10/18/4853108/oculus-cto-john-...
> "The way I believe it's going to play out is you will eventually have a head-mounted display that probably runs Android as a standalone system, that has a system-on-a-chip that's basically like what you have in mobile phones," Carmack said during an interview with Engadget. At least for right now, the VR device relies on its host PC to assist with its immersive functionality.
> "Maybe that means you can only do Quake 3 or something inside there," said Carmack, the man who himself helped build franchises like Doom and Quake at Id software before joining Oculus. But he also predicts a "best of all worlds" scenario where such a headset would still be able to connect to powerful PCs for higher-end games. But an untethered experience offers many benefits, he said. "It does make a big difference not having a wire dragging off your shoulder. It's significant."
Historically (that is, from the point that VR first became a buzzword in the '90s), the importance of low latency and other ergonomic issues has been consistently underestimated. Improvements in hardware were usually eaten up by greater rendering fidelity and scene complexity, keeping latency right on the edge of acceptability, which unfortunately means that about 10% of the population experiences loss of orientation or motion sickness. A similar effect occurs on standard desktop setups, but affects a much smaller group (something about the difference between moving the scene in response to head vs. hand movements).
As long as developers (of both platforms and games) keep trying to push more polygons at faster refresh rates without addressing latency, 1-in-10 people are going to reject it outright, and rather more forcefully than in a "eh, not for me" sense.
Keep in mind that the reason disagreement between the inner ear and visual field causes nausea is to get you to vomit harmful psychoactive substances, so it's a pretty deeply rooted response that doesn't respond much to desensitization through exposure (ie. If it's a problem for you, you may not be able to "get used to it").-
Yes, in 20 years, let's see if Mozilla survives long enough...
E-ink is in the same boat to many patent held by people unwilling to license them for a reasonable price, in 15-20 years most will expire and we will get e-ink everywhere
Perhaps I missed this in Mozilla's hub, spoke, and developer documentation but I'm not seeing how this would be cross-platform. I'm not saying that you're wrong, but maybe i missed this. Or, or, or...maybe I'm conflating cross-platform with federated...like this would be good concept if operated over established federation protocols like ActivityPub, though of course higher up the chain to incorporate the neat VR elements...? Don't get me wrong: if Mozilla's foray into this space can displace FB even a little, and empower users with more freedom, independence and decentralization, then I'm in favor!
For the time being, when Oculus launches Horizon, maybe anyone with an Facebook account can still download it and run in on their Valve Index using Revive, but if competing standalone android-based headsets come out I think workarounds like that become less likely. If you want Horizon, you buy a Quest. But any of those other headsets could use Hubs regardless of where their friend-group is.
It's the iMessage group text problem but on a system that's probably going to be a lot less easy to just substitute with WhatsApp. It remains to be seen if we'll have a functionally equal option that isn't platform locked.
Or maybe they'll just port it everywhere, own the main social space, and squeeze all the advertizing tracking they can out of that. Either way, I don't love it.
As an engineers passion project, I'm all for it but this will inevitably get dropped.
I say this as a Mozilla browser and vpn user.
They have no reasonable market share to speak of anymore and no direction.
Get greeted with notice that says “Please copy paste URL into safari, your browser isn’t supported.”
Proceed to roll eyes.
I really hope Mozilla wake up and switch their focus back to trying to make the best browser possible and not wasting time with spin-offs like this one or I'm afraid soon there will be nothing left but Chrome.
https://blog.mozilla.org/addons/2020/09/29/expanded-extensio...
- The New Tab Page isn't an actual page that lives in a tab anymore. Instead, it's a sort of "launcher" that lives outside the tabs. This creates all sort of bizarre UX issues, like if you click on a top-site, click back, and click on another top-site, you now have two tabs open.
- The tab switcher has been replaced with a janky spring-loaded pop-tart that appears to have been lifted directly from the Google Maps search results screen without any understanding of why it works in that context.
- Several important areas of the UI are now dedicated to "Collections", a feature that's just like bookmark folders (which are still present), except for weird subtle differences like not syncing properly.
- You can no longer display your bookmarks on the New Tab Page.
- You can no longer use themes other than the included "light" or "dark".
- You can't navigate to data URIs anymore -- you get a generic something-bad-happened error instead.
- A thousand little UI papercuts. Why do half the animations do weird-looking double fades? Why is the New Tab Page scrollable even when there's no additional content to reveal by scrolling? Why are the contents of the hamburger menu slightly different when you're on the New Tab Page?
To avoid Firefox from actually getting market share, but keep it as a paper tiger for anti-trust purposes.
https://blog.mozilla.org/addons/2020/09/29/expanded-extensio...
Midori recently got a mobile port, it runs quite well and I do not think it's a chromium reskin.
- Tab queue is gone.
- Bookmark keywords stopped working.
- Sharing directly from another app to a synced desktop Firefox is gone.
-JS Bookmarklets no longer work.
-Searching with a particular search engine through the URL bar, used to take one touch gesture. Now you need to press "Search engine", scroll down to your selection (e.g. wikipedia isn't visible by default), press it, and then select among a weird collection of recommended search alternatives.
And, as op said, you don't even have the option to use keywords and be done with this nonsense.
My theory is that the money from Google comes with strings attached to pester the power users that rely on Firefox with disruptions and anti-features. To avoid Firefox from actually getting market share, but keep it as a paper tiger for anti-trust purposes.
They should build a brand as the privacy-focused flavor of Chromium.
Chromium is the new Linux.
Your presence and communications are sent to Mozilla and other Room participants.
It would make a pretty good game.
You can still wave your hands and point at things so its more natural than the photo appears.
First I've heard someone call Mozilla Moz. I was mildly annoyed when seomoz rebranded to Moz but had to admit that I didn't think it was confusing at all.