Pixar's Library
graphics.pixar.com
graphics.pixar.com
It wasn't sad in the same sense that Toy Story 3 was sad, because I don't think little kids can really relate to Toy Story 3 story like adults can. Kids could realize, at least on some level, the loss felt by the old guy in Up.
Making cartoons (which I sincerely believe 3D has been) has been one-upmanship of technology that pretty much builds its own history in lockstep, but to combine that with writing and the animation choices for something that can bring a tear to the eye of an adult is truly great work. The first act of "Up" really is a landmark to me.
It was subtle, but it was there.
"Pixar University is at the center of Mr. Nelson's agenda. The operation has more than 110 courses: a complete filmmaking curriculum, classes on painting, drawing, sculpting and creative writing. "We offer the equivalent of an undergraduate education in fine arts and the art of filmmaking," he said. Every employee — whether an animator, technician, production assistant, accountant, marketer or security guard — is encouraged to devote up to four hours a week, every week, to his or her education."
sounds like an exciting place to work and grow
>The skills we develop [at Pixar U] are skills we need everywhere in the organization,” Mr. Nelson said. “Why teach drawing to accountants? Because drawing class doesn’t just teach people to draw. It teaches them to be more observant. There’s no company on earth that wouldn’t benefit from having people become more observant.
That show how much they've got this "being an employer" thing down. Can you quantify "people becoming more observant"? Probably not, but they reap enormous benefits out of doing things that other companies wouldn't justify because of the costs. Seriously, at what other company can you essentially attend an undergraduate degree's worth of instruction related to that company's industry? Seems like a no-brainer once you think about it.
The images on his page link to videos, publications list is about 3/4 of the way down.
http://physbam.stanford.edu/~fedkiw/photos/bodybuilding_arms...
I can't find similar pages for PDI/Dreamworks or Blue Sky.
If this stuff interests you, check out the SIGGRAPH 2011 papers: http://kesen.realtimerendering.com/sig2011.html
http://www.flickr.com/photos/veerles-blog/461586084/in/photo...
Sounds like someone forgot their parentheses.