Basically give kids time for unstructured learning using the hours after school/after homework study time that are currently effectively used up toiling at zero sum, super structured activities strictly aimed at getting into college.
Basically give kids time for unstructured learning using the hours after school/after homework study time that are currently effectively used up toiling at zero sum, super structured activities strictly aimed at getting into college.
Would you be able to sustain enough interest to really delve into something when you're that tired out?
Structured activities still work, because the motivation is largely external. I reserve judgement as to how good that is for the kids doing them, but I will agree that it's a workable setup.
IMHO, you can't go halfway. Either you fill up their time with supposedly educational/socializing opportunities, or you give them enough time and space to explore based on intrinsic motivation. With your "unafterschooling", your kids will naturally use it for playtime or zombie screen time. One, or possibly both, of those is likely to be the best possible use of that time, so that's ok; just don't expect them to pick up new skills when you've stacked the odds against it.
(Yes, I'm biased. I'm homeschooling -- not unschooling -- my kids, and there was a major readjustment period to get free of the "school attitude" before things started to click. We couldn't have done that when school was still in their headspace.)
Personally I could have used more socialization, but there is plenty of time after school to learn.
I'd recommend trying to keep life balanced. If it refreshes you then enjoy. Just don't burn out on it or get stuck in perfectionism. Find that happy zone where you can feel productive or entertained or have something to share.
If you want a suggestion, I'd keep learning Vulkan on a side, but chose a higher-level graphics library for actually programming a game. Just to keep yourself interested and to see progress quicker. There are so many decisions and design choices in making a good game, so keeping graphics simple and small can give you more creative freedom. (If that's your final goal.)
As the other two comments allude to, I think the keys are using it as a learning process to learn time management (i.e. avoid burn-out and over committing) and how to make it social (i.e. find other classmates to work on it with you).
So true. There's nothing about the school start time that makes sense other than enabling parents to go to work afterwards.
Though I feel the same about my morning standup as a 38 year old...
I think the key is to not have it get into a 7 hours of structured school plus 4 hours of structured after school extracurriculars (i.e. sports, piano or any other competitive zero sum activities etc.) where an 'adult' is telling what activities to complete. Basically in such a schedule in no part of the day has the child done any activity where they thought for themselves.
Would much rather give them time in their remaining 4 hours to provide some structure on how to research an area/project for focus and create something self directed.
Not sure how much of this are special challenges specific to remote learning and Zoom and how much of it is just that the curriculum has to be tailored towards the slowest learners.