Theory and Practice of making games - I used to write this
flipcode.com
flipcode.com
There is Gamasutra. But I find it too heavily focussed on the industry and not enough on the practice. They don't offer enough technical, practical, working material. It's primarily a discussion of ideas and theories.
I'd love to see something like Flipcode alive on the web today, in this climate of do-it-yourself games as apps. The market is open like never before to the insurgent developer, no longer in the exclusive purview of mega-companies.
By the way, I never actually tackled girls on steroids: http://www.flipcode.com/archives/Theory_Practice-Issue_06_Ev...
Ah well. The wheel turns.
I think it would be really interesting to see a reappraisal of these articles from a '10 years later' perspective, to see how the state of the art has (or hasn't) progressed.
So... Pretty please? :-)
I am getting into 2d/3d games on the android platform and at some point maybe iphone
Typo or joke?