A GeekDad’s 8-Year Old Daughter Reinvents Chess
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The rules that the girl came up with remind me of some of the stuff I see in modern video games medic, civilians, etc.
It also made me think about something I read recently that said that the average I.Q. is increasing all around the world from generation to generation.
I don't understand how it's irreverent to make up your own game inspired by another?
Irreverence is good if it comes from deep understanding and knowledge or genius - otherwise it just comes off as arrogance.
Now, if she'd said - that game is no good, it's not complex enough, it's not challenging enough or somesuch (and wasn't a grandmaster) then I think she would perhaps have been irreverent, though more likely ignorant.
Since he holds Chess in high regard, she "should have" fawned over chess, wanting to play it again and learn more about it. To not do so is to not show enough respect to his ideal of Chess.
If instead, she had played chess a lot with him, talked about how much she liked it, and then presented him with a game she made while downplaying it as a trifling diversion from Real Chess which she really likes, then he would have felt suitable respect was being paid.
aka politics, see also: we humans delight in finding or inventing things to be offended at.
See also: how would you automatically react if someone posted "my forum is much better than YCombinator" and had an account registered a day ago, versus if patio11 posted "I'm trying out a few different ideas for auto-moderating comments on my forum, would any of you come over and give it a try please?". Same basic point, very different presentations.
Overview: Team chess. The game is played using teams of 2 against each other. Each individual sets up their pieces in their side of the board.
Phase 1: In the first phase each person draws a team from the hat. White1, Black1, White2, and Black2.
Phase 2: Class draft. Using the order listed above, each person takes a turn drafting a class of their color for their control. For example, when you draft "rook", you personally control all of your colors rooks. Only 4 pawns are used by each side. This process continues until all classes have been drafted.
Phase 3: Board position. Using the same order, each player takes a turn selecting a side of the board.
Phase 4: Class placement. Using the same order, each player takes a turn placing 1 class of pieces within their start zone. Because each side of the board is used, pieces can not be placed into the corner cross sections to begin. So a player's available spots would appear as follows: xxooooxx for the first 2 rows of a player's side
Phase 5: Starting. A random player is chosen from the hat to begin. Order continues in W1,B1,W2,B2 format from starting position.
Additional notes:
1) A king owner must have the opportunity to get out of check. This means a king could be in check for 3 straight moves.
2) A pawn upgrades a piece to whatever it wants, but if a player upgrades his pawn to a class he doesn't own after reaching the opposite side of his starting position, his partner (that class owner) will take the piece's control.
3) Pawns can start anywhere within the start zone and still move 2 spaces in their first move.
4) A bishop owner can place his bishops on any squares in the start zone, including the same color.
I'm sure there's a few more minor things I've left out, but that's the basics. If anybody wants to help me build this into a web game, let me know. It's incredibly addictive.
TL;DR - Team chess = awesome.
http://mathworld.wolfram.com/FairyChess.html
After all, isn't current Western chess itself a variant of the (possibly Indian) game from which it originated?
http://www.tradgames.org.uk/games/Chess.htm
http://history.chess.free.fr/history.htm
If you know people from China, Taiwan, or Vietnam, you may have had the opportunity to play Chinese chess,
http://www.clubxiangqi.com/?F=rules
which is definitely related to Western chess, but noticeably different in game play.
After edit: I wonder about the first reply to this comment here, "so you post this, which is hypocritical on the face of it," and how it fits with the HN guideline
http://ycombinator.com/newsguidelines.html
"Be civil. Don't say things you wouldn't say in a face to face conversation.
"When disagreeing, please reply to the argument instead of calling names. E.g. "That is an idiotic thing to say; 1 + 1 is 2, not 3" can be shortened to "1 + 1 is 2, not 3."
Above in my original comment, I am of course expressing the opinion that a new variant of chess is unremarkable. I am not slamming the eight-year-old girl who invented the variant (and I appreciate the link in the reply that shows her handwritten notes about the rules--putting the rules in writing at her age is impressive to me). It just seems to me that part of the context of the submitted article is a long and well documented history of many people in West and East developing variants of the game of chess--including the variant that has become the dominant international form of the game. And I raise the meta-issues here because of pg's recently expressed concern
http://news.ycombinator.com/item?id=2403696
that HN has a problem with some of the comments submitted. I want my comments to be top-quality (and, thus, appreciate correction from other participants here), and I want to be aware of what generally desired behavior is here.
P.P.S. scott_s posted simultaneously with my editing the first time here, and I appreciate his comment explaining succinctly what was dissatisfying about what the submitted article emphasized. Yes, inventing variants of common games (something I have observed dozens of children do over the years) is part of a young person's process of developing creativity--"rewriting the rules" to dare to try new ways of doing things.
Since you seems to have missed the rules referenced in the article, here they are:
http://changizi.wordpress.com/2011/04/20/plastic-animal-ches...
It's about "irreverence," which is a great word for the concept that for many of us leads to "hacking" - in other words, not limiting ourselves to the status quo or any constraints that are typically perceived by ordinary humans.
The article's takeaway sums it up nicely- Whereas we adults may have to be taught to be irreverent, intellectual irreverence comes naturally to kids, out of sheer ignorance. And although ignorance is generally a vice, for creativity it can be a virtue.
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I've played this a number of times. It flummoxes chess experts, and it's actually quite fun. Everyone speculates that it's a solvable game. Believe it or not, but in my brief experience, development of the queen has been a big part of this game.EDIT: I think I see what you're getting at. The King moves farther when castling with the far Rook.