Analogue Duo: FPGA Based TurboGrafx-16/PC Engine Clone
analogue.co
analogue.co
I ended up getting a modded PC Engine and the Terraonion Super SD System 3. It also emulates the hardware using an FPGA, but allows playing downloaded files instead of just physical media. With the prices of many of the old games going for more than they cost originally, this was the only sane way to try them with original hardware at the time.
While the Analogue Duo contains an SD slot, it's only designed for firmware updating, and they specifically call out "does not play copyrighted ROM files". While I respect that decision, I think their goal of preserving gaming history would be better served allowing it. If I pay over a thousand dollars for Sapphire or Darius Alpha, I'm not going to put the game in the system and risk wear.
So I'm 100% sure, there'll be a jailbroken firmware that will be able to read roms.
Honestly as a whole the retro gaming hardware community is amazing. I'm part of one that's focuses on gameboys, and one member reverse engineered the firmware for a cartridge flasher because the main one from the manufacturer is so bad. now we have a new flasher and less buggy firmware.
I can't wait to see what we do to the Pocket.
Or just get a miSTer or ULX3S and use an open implementation of the turbograph.
If you care about being able to do whatever you want, don't go with a closed solution.
There's always an "unofficial" jailbreak firmware that lets you run things off the SD card
Yeah, my TurboGrafx just sat in a box in a closet for a few years. Worked fine when I put it in there, last time I took it out to try it, it just wouldn't turn on at all.
What does this commercial, proprietary, closed solution offer, if anything, over that?
[0] https://github.com/MiSTer-devel/TurboGrafx16_MiSTer
Honestly, the same thing is almost always offers. Nicer hardware and user experience design.
It also looks like the Analogue device is cheaper than a DE-10 + necessary modules.
Mister doesn't have any support for any type of cartridge readers for any of the systems supported and I don't believe there is any plan to ever support this, it is all SD card based loading.
Mister works with pretty much any controller you can throw at it - original controllers through SNAC, bluetooth & USB.
Also, something missing from the Analogue console is analog output - RGB scart, VGA, etc. You can fairly easily do this with Mister now without any of the analog video add on boards.
Please provide details. Why is it so accurate as you claim? How does it compare to existing software emulators?
> Zero lag.
Have you measured it?
Even the original hardware had some lag. The RetroArch developers were able to surpass hardware latency by computing future emulator states ahead of time, similar to processor branch prediction. How does this system compare?
> Bluetooth.
Wireless input methods probably add to the overall latency of the system. It's noticeable on my PS4.
Their whole thing is rebuilding the hardware with FPGAs instead of software emulation which in theory provide near perfect compatibility. Not sure how you missed all of the marketing on their site about 'rebuilding it on the transistor level'.