You can solve being saturated by noise on the listening side much better than on the sending side... much better because the listeners needs are diverse, because listeners must be robust against adversarial inputs (or otherwise the first madman with a random number generator floods you out), because the listeners time/sanity is what is at stake so that's where the incentives are, and so on.
The fight against entropy should be all of our missions but it can be accomplished without forcefully silencing people.