For headsets, there are several properties that segment the market:
1. Tracking: outside cameras/emitters vs inside-out tracking
2. Tethered vs wireless (including PC powered, but using wireless transmission)
3. PC powered vs standalone device
For each of these, there are multiple vendors to choose from, except for standalone devices. In this case, the Oculus Quest is unique. There's no other competition.
Moreover, the Quest is the only device that can be run without a corresponding high end PC. If you don't have a PC like that, then the cost is prohibitive. There's also the space factor. VR needs space, which is already an issue. With the PC powered headsets, you also need that PC to be close enough to your open VR space. Otherwise, you need to rearrange your living space or invest in a VR dedicated PC.
In summary, the Vive Index is fantastic and arguably the best headset in the market right now, but the Oculus Quest fills a different niche of that market.
(And as to the topic of the article: I'm done with Oculus based on Facebook's policies).
Until recently, the Oculus Rift S would be a great pick for that.
I don't yet have an HP Reverb G2, but I expect good things out of that headset. The HTC Cosmos would also be a good choice.
The Valve Index (yes, I mistyped before) is an awesome headset, but the lighthouse emitter based tracking system isn't great for seated. Not only is it a hassle to setup, but it's easier for your chair or monitor or whatever to block the laser grid from the lighthouse units. And if you're seated, you aren't taking advantage of the highly accurate room-scale tracking the lighthouses provide. I'd stick with the convenience of an inside-out headset if you're primarily doing seated VR.
For example, I tended to prefer my Rift S for sim games (sim racing, sim flight) for all the reasons listed above.
The only VR headsets I've seen so far in stores around here (a major metropolitan city) are headsets with only the lenses, in which you slot your own smartphone as the screen and CPU. Wouldn't these also count as standalone devices in your classification?
[I've had the Google cardboard, DayDream and the Samsung Gear headsets.]
Its like comparing a pre-model-T car with a car from 1950. You might argue that for some purposes both are equivalent but that doesn't capture the qualitative improvement that has happened almost everywhere. Everything is improved and some areas feel perfected in comparison.
Do you mean the Valve Index or the HTC Vive?
They're not even comparable. The Quest is a headset and two controllers you put it on and pick the controllers up, draw a room boundary and you're in. Works in any room in your house, completely stand alone.
Index requires you to install multiple sensors in a specific room in your house, and requires a connection to a desktop PC tower and fiddling around with Steam to play.
I think the FB account requirement is incredibly dumb from Oculus (Don't understand why it couldn't just be a shadow account like Insta/Whatsapp which everyone seems fine with weirdly) but really the product their offering is entirely in a class of it's own for a fraction of the price a normal VR setup costs and a fraction of the hassle.
I think if the market was different and what they were offering wasn't unique I think far fewer people would care and we'd all just buy different headsets.
I honestly have no idea though. I don't get why they're in this space as it doesn't appear from the outside that they're trying very hard.
If you don't think they're trying very hard though, I'm not sure if you've been following VR particularly much.
Also a PC only game is niche enough, no PCVR game will ever make VR mainstream. Really, the mainstream VR game is Beat Saber - that alone has probably sold more VR headsets than any other app or game combined.
The only way to make VR mainstream imo is to offer it at console prices or less and make it standalone, which is exactly what the Quest is doing. It's really unfortunate it requires an FB account. I guess they justify it because Xbox and PS5 both require online accounts too.
Ironically, Facebook also acquired Beat Games (who makes Beat Saber) last year and effectively ruined it by intentionally breaking all the mods and custom songs, leaving it a shell of its former glory.
According to steamcharts [1], player counts peaked around July 2019 and have only dwindled since the acquisition (with the exception of two small bumps when the acquisition happened in November). Average player counts are have been cut in half since then, in less than a year.
I have almost 200 hours in Beat Saber, but I haven't played it for almost a year now, now that it's just the same two-dozen songs over and over.
(Are custom songs really broken? Haven't tried in a month or so)
I paid attention to the dev discord servers for a few months after the acquisition when they were churning through new mods when the old ones broke and people gave up on trying to maintain them, but haven't checked it recently. I would expect there's probably working mods still, but it's also probably a lot harder to keep them working over time.
FB's official stance on modding is that they will support mods that don't engage in "piracy or illicit modding, including mods that infringe on third-party IP rights". [1]
[1] https://www.oculus.com/blog/welcoming-beat-games-to-facebook...
Joking aside. What headset have you got that takes more than a few minutes to connect?
Then have to dive behind the computer to connect a HDMI and 3 USB cables (not enough ports on front).
The valve index is a very nice upgrade over the original htc vive and the original oculus. The 'screen door' effect is all but gone the new controllers are very comfortable and the tracking is stellar. The index is heavier than the original oculus but the way the weight is distributed and the way the strapping works makes it a non issue. My only complaint is also a problem in the 'gen 1' headsets. Reflection off the fresnel lenses can cause some banded 'flare', especially noticeable when most of the screen is very dark but there is some portion of very bright light.
Sadly I have no experience with the 'upstart' headsets from Microsoft, HP, etc.
Pros
- Knuckles controllers, still nothing like them
- External base station tracking, the only option that opens up full body tracking and makes it easy to do feet based movement
- High Refresh rate
- Good FOV
Cons
- Knuckles still isn't universally supported
- LCD screen and no OLED
- Reverb G2 has a much better screen
- Wires
I would recommend the G2 but its tracking and controllers just aren't as good as the Index, unless you're just going to use it for driving and flying games.
But it's also $999, requires a beefy gaming PC, and the setup is slightly more involved. But if you already have a beefy gaming PC (I'm a PC gamer, so I already did), don't mind spending 10 minutes attaching the lighthouses to the corners of your room, and of course have the $999 to buy the full kit, it's worth it.
I was thinking of maybe upgrading to the new Oculus' but after announcing it will require a Facebook account I started to rethink that. This submission really hit the nail in the coffin and will absolutely not get another Oculus now.
> All the extra angles of FOV are very distorted, and there is a red static constantly fuzzing away in the display.
> Plus, you have to deal with the Pimax company, which has to be one of the most incompetent companies I've ever met when it comes to taking money and delivering product without stepping into the realm of actual fraud. When I bought mine, it was 3 false "it's shipped" announcements, 2 months, and a threat to reverse my credit card charge before I finally received it.
The only thing I really did to improve it was to 3d print a stand for the hand controllers. More an aesthetic choice than anything.
Downsides to consider:
• You need a solid gaming PC (with a 2070 or better).
• Expensive ($1000 for the kit)
• Connected to the computer by a wire, awkward for "room-scale" VR
• Base stations provide great tracking but require setup (mounting high up in your room) and mean that the setup isn't very portable.
• Limited/janky access to exclusive titles. (You can hack around to get Oculus-only titles to work, but it seems rough and I haven't tried it myself.)
If you're not budget-constrained, I believe the Index will give you the best overall experience.
As a counterpoint, I am using Index together with 1070 Ti and the performance is flawless.
The Index is higher resolution/refresh rate and will require more hardware, but if you just want to get into some VR and dick around, the Vive is more than enough to get started, can be found for <$200 used, and a ton of the popular games (e.g., Beat Saber, SuperHot VR, etc) just really aren't that graphically demanding.
The Vive is also compatible with the knuckles controllers and those can be purchased separately, so you're not totally locked out from some of the more game changing stuff either.
I'm not a fan of the Index. First problem, it has horrible black levels. Everything looks like you're in a layer of fog compared to the Rift. Maybe if you've never used a Rift before you won't notice but it was shockingly bad for me.
The headphones are utter crap. I don't get whoever thought headphones that hover 1/2 inch away from your ears would work. Take whatever headphones you have now that you're listening to music on and pull them 1/2 inch away for each ear. The sound goes down, it sounds tinny, less full, bases are missing, etc. The Index sounded exactly like that. Some friends said you have to get them perfectly lined up but if that's true the moment you move your head suddenly in some game they're no longer going to be aligned.
This also means the sound leaks into the room far more than it would with on ear headphones. It's not going to be loud but it is going to be annoying for anyone within a room if they aren't making some louder noise.
Next up, Steam VR is just not as good as Oculus Connect (or whatever Oculus's home screen system is called). In part because Oculus has built in "pull up your desktop and/or multiple windows" at anytime in anytime game and pin them to say up. Apparently there's a 3rd party app that will provide this for Index/Vive but I use that feature all the time. Inside a game want to look up a walkthru just pin in there in my view.
Now for some things that no one will admit to but I will...
The Index Controllers didn't feel as good to me as Rift Controllers. I get they have fanciers sensors. I get they grip your hands. But, probably the #1 use for VR is porn. Controllers that require 2 hands to put on are not good for things that require one had to be free.
I have lots of friends in the industry, I see none of them using an Index and plenty of complaints.
As for Quest/Quest 2, even if there wasn't the FB issue it's like choosing an iPhone instead of a PS5. iPhone has tons of great games but it doesn't have PS5 level games. Similarly Quest has tons of great games, but it doesn't have PC level VR games and it will never have any porn games being locked up by Facebook. (and even if it did, do you really want FB knowing which porn games you're playing?)
I'm praying the HP Reverb G2 gets good reviews and solves most of those issues. It's apparently a month or 2 from shipping so I'm crossing my fingers I can get rid of this Rift.
Apple’s investment in Privacy is going to pay off so big.
I wonder if Facebook can spin off a company that includes Oculus and competes with Apple on Privacy.
I’d guess no.